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Code Snippets / Time Based Curvevalue and Curveangle

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Hamish McHaggis
21
Years of Service
User Offline
Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 24th Jul 2004 01:22
At last you can have curvevalue and curveangle in your programs without worrying about variable frame rates!!! This is where you tell me I could have done it some really easy way ...



Isn't it? Wasn't it? Marvellous!
David T
Retired Moderator
22
Years of Service
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Joined: 27th Aug 2002
Location: England
Posted: 24th Jul 2004 08:04
Lol, here's an easy way?



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adr
21
Years of Service
User Offline
Joined: 21st May 2003
Location: Job Centre
Posted: 26th Jul 2004 18:31
David T >

As the FPS dips and rises, your object jumps about, because the value returned jumps along the graph. Hamish and I have discussed this at length a couple of times in the IRC channel.

Well done Hamish!

*yoink*

David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 26th Jul 2004 22:26
Oh I give in :p

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Zeal
22
Years of Service
User Offline
Joined: 10th Oct 2002
Location: Colorado Springs, CO
Posted: 28th Jul 2004 02:43
Hey hammish thanks for this code I WILL be using it soon. Ive been trying to figure out away to get curvevalue to work based on looptime#.

Thanks!

All you need is zeal

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