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Code Snippets / (DBP) Airplainish view and movement with unrealistic physics! (Newbies' answer)

Author
Message
Yart
20
Years of Service
User Offline
Joined: 23rd Jun 2004
Location: Turkey Sandwich
Posted: 27th Jul 2004 23:52 Edited at: 25th Jan 2012 17:03
Ok people! Here ya have it! Not the best thing there is but it'll help newbies get the hang of 3D and maybe even help make a space fighting game or whatever. (All textures taken from Cartography Shop, engine by me of course... if you even call it an engine )
LINK REMOVED

(If the site don't work for you, just replace the images with your own... I hate Geocities :/ )

If you can't understand a part, let me know. This originally was a test but now I'm posting it on here for people to learn from, I didn't have the decency of adding Reminders >_<

TO DBP NEWCOMERS: Just the first part, don't look all worried when you come to that, that's only making walls without using a model file... so really that part is the easiest out of the whole code. (But just takes a while) The rest you should be able to get without too much difficulty. The keystate part is for a specific key. (If I'm correct, I believe Anime Blood has a program to tell you which number is for which key when you hit it)

(Insert own pictures unless downloaded .zip file)


Pie!

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