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No budget games
22
Years of Service
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Joined: 26th Feb 2004
Location:
Posted: 28th Jul 2004 23:54
where can i download the unreal level editor and what can it export to

YOUR A BIT RUBBISH ARENT YOU
zircher
23
Years of Service
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 29th Jul 2004 01:59
UnrealEd is bundled with the game.
--
TAZ

The "it" is a kind of force that gives rise to technology, something undefined, but inhuman, mechanical, lifeless, a blind monster, a death force.
Phaelax
DBPro Master
23
Years of Service
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Joined: 16th Apr 2003
Location: Metropia
Posted: 29th Jul 2004 17:17
and if you're thinking about it exporting to .X, don't bother.

"eureka" - Archimedes
Megaton Cat
22
Years of Service
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 31st Jul 2004 10:40
UnrealED only comes with the game. It's only 20$ in stores anyway. So don't bother trying to find it (been there). UnrealED results in usually detail heavy maps that don't work too well in DBP. If you can create small poly maps then great. You can export to .obj, import into Gile[s] then export as either .x or .dbo (or .3ds and then other formats) But be warned, UnrealED makes Cart Shop look like a Disney cartoon.

The Dark Padawan
22
Years of Service
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Joined: 5th Aug 2003
Location: USA!
Posted: 5th Aug 2004 05:26
Quote: "But be warned, UnrealED makes Cart Shop look like a Disney cartoon."


what do you mean ?

I saw a Million dollars I ran and tried to grab it then..................... I woke up ughh!
Preston C
23
Years of Service
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 5th Aug 2004 06:20
Its much harder to use.

Cheers,
Preston


Intel Celeron 1.3 Ghrz 512MB Ram NVIDIA GeForceFX 5200 128MB
Megaton Cat
22
Years of Service
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 5th Aug 2004 08:56
Much, much harder. More icons then Max, Maya and Lightwave put together.

Surreal Studio IanG
22
Years of Service
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Joined: 21st Sep 2003
Location: Cyberspace...I think
Posted: 5th Aug 2004 23:53
Unreal ed needs a face-lift


Used to be Phoenix Insane : PC Spec- AMD Athlon 2.0Ghz, GeForce FX5200 128mb, 512MB of ram, Win XP Home SP1
mm0zct
22
Years of Service
User Offline
Joined: 18th Nov 2003
Location: scotland-uk
Posted: 8th Aug 2004 11:18
unreal ed is fine if you are used to map making progs for games such as red-faction, halflife, quake3 etc, you juat have to get your head around the fact that you cut the level out of a solid block instead of making blocks in empty space, it works like the red faction editor if you have used that, opposite to q3 and hl editor which are the empty space type.

http://www.larinar.tk
AMD athlon thoroughbred 2200, 512Mb ram, 40Gb HD, ati saphire radeon 9600 atlantis w/128mb ddr ram, good creative-labs soundcard, cd-rw + dvd drives.
AlecM
23
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Concord, MA
Posted: 8th Aug 2004 13:43 Edited at: 8th Aug 2004 13:44
"much, much harder. More icons then Max, Maya and Lightwave put together."uch, much harder. More icons then Max, Maya and Lightwave put together."
Max alone has more icons. UnrealEd isn't THAT hard to use, try 3dbuzz.com for some good tutorials.


Buy it

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