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3 Dimensional Chat / 3ds Max 6 to .x

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AnimEdge
23
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Joined: 4th Dec 2002
Location: United States
Posted: 29th Jul 2004 03:50
anyone know how?
I am trying to convert my model(look in First Model) into .x, it is not uvmapped it is done with the marateials(aka plain colors) and i tryed to convert to .3ds then use milkshape to convert it to .x but all i got was the wireframe and no colors, and when i used Panda to directly convert it to .x from 3ds max 6 whenever i tryed to view the .x file it crashes the media viewer( i used the blue ide one) and would bring my 1.5gig amd2700+ computer to a slow anyone have any ideas on how to do this correctly? and keep the animation with it?
Sparda
22
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Joined: 13th Jan 2004
Location: Pacifica
Posted: 29th Jul 2004 05:10
Use polytrans

gl and hf
AnimEdge
23
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Joined: 4th Dec 2002
Location: United States
Posted: 29th Jul 2004 05:25
how bout something a bit cheaper
AnimEdge
23
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Joined: 4th Dec 2002
Location: United States
Posted: 29th Jul 2004 07:16 Edited at: 29th Jul 2004 07:16
Direct X 9 SDK is said come with a 3dmax to .x exported called XSkinExp.dle but i cant find it in the folder it is said to be in, any one have it? or know where it is?
AnimEdge
23
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Location: United States
Posted: 29th Jul 2004 08:45
well i can get to to .x now, both using panda and through milkshape i had to turn off the cell shading and some other stuff, it showed up in both the windows x viewer and in the IDE one, a shame i liked the cell shading....now i will test the animations
Sparda
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Location: Pacifica
Posted: 29th Jul 2004 08:57
You would have had to have done the cel shading with a shader anyways.

gl and hf
AlecM
23
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Joined: 26th Aug 2002
Location: Concord, MA
Posted: 29th Jul 2004 09:32 Edited at: 29th Jul 2004 09:34
panda DX exporter. That probably makes more than 100 threads on this forum asking the same question.


Buy it
Ocean Runner
23
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Joined: 18th May 2003
Location: United States
Posted: 29th Jul 2004 10:07
Can't you use .3ds models in Dark Basic?

"Computers in the future may weigh no more then
1.5 tons. - Popular Mechanics, 1949
Yart
22
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Joined: 23rd Jun 2004
Location: Turkey Sandwich
Posted: 29th Jul 2004 12:49
yeah but don't they take a while to load? they do for me at a rediculas loading rate!

Pie!
AnimEdge
23
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Location: United States
Posted: 29th Jul 2004 13:08
i figured that a post like this would have allready been posted but i could not find anything like it, the cell shaded was done inside the program but was actually done when it was rendered so i figured that it would be kept with the file format when it was exported leaving it in that state sence i have seen some Half Life models with cell-shading done on it so i figured it was worth the try, i tested around using panda and got it to work sending it to .x but on the panda site they say it cant do animation, but i heard also somewhere else that it does do animations, then i tryed converting it to .3ds using milkshape and all it would do would give me the wireframed version, i looked around and say it set all the materials to be translucent so i fixed it and it woudl get the colors back, and that converted it into x so i guess in the end it was the cell shading that messed it up,now i need to test it to see if the animation works in the conversion, some one should make a sticky about hwo to convert all teh files to all the other files so people wont have to keep asking about it
AnimEdge
23
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Joined: 4th Dec 2002
Location: United States
Posted: 29th Jul 2004 15:14
i cant get it to export animated, and it leaves the bones in the model when i export it(so you see the bones in the model)
AnimEdge
23
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Joined: 4th Dec 2002
Location: United States
Posted: 29th Jul 2004 16:31
i got it to uh kinda export the animation, it just kinda flickers and messes up....i got a hold of the Microsoft direct x converter but that doesnt seam to do animations eather...anyone know? i have looked all over google and this forum, im not the only one who had this problem,and all the others posts seamed to just die off with no answres or soemwone comes in and says that they should read through past posts eventhough tehre is no answer there eather
Sparda
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Joined: 13th Jan 2004
Location: Pacifica
Posted: 30th Jul 2004 00:43
Perhaps the animations speed is running incredibly fast? I have always done my modeling with 3d canvas pro and never had any problems with that. Unfortunately, dbpro can't load the majority of model effects. I had a pretty cool tower with some self-illumination, but it loaded as just a blue blurred mess

gl and hf
AnimEdge
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Location: United States
Posted: 30th Jul 2004 02:47 Edited at: 30th Jul 2004 02:47
Ill show pictures
here is what it looks liek in DirectX Mesh View:

and here is what it looks like in Dark Basic:

This is done using panda exporter, with boned animation

I finally got a hold of a Microsoft Direct X exporter but when the animation is on all it does is stand there
AlecM
23
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Joined: 26th Aug 2002
Location: Concord, MA
Posted: 30th Jul 2004 14:18
there is probably something wrong with your mesh. I would try a few things..

First, Make sure the optimize option is not checked in the panda exporter dialog. Second do a Reset Xform on your mesh. If this meses it up further than you really know there is a problem. Lastly check to make sure all your vertacies are properly welded together. Sometimes when you import a file (3ds for example), the verts will unweld in unsmoothed areas. If that doesnt work than you might try ready the help files for Panda. It covers pretty much everything.


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AnimEdge
23
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Location: United States
Posted: 30th Jul 2004 15:08
i never saw any help files for panda
AlecM
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Joined: 26th Aug 2002
Location: Concord, MA
Posted: 30th Jul 2004 16:56 Edited at: 30th Jul 2004 17:00
there on the website.

Oh, and 1 more thing you might try in max. Convert it to an editably poly or editable mesh and then back to its originaly form. Sometimes this fixes minor problems. You may also want to try collapsing the modifier stack.


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AnimEdge
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Location: United States
Posted: 31st Jul 2004 05:54
it is in the editable mesh form, i dont like the 3ds max tutorials they come with there so contradicting and they dont work togeather, the 4 panda help thingys? there not very good help the tutorals all say to have him standing ontop of the grid, but when i used the reset x form the model(not the bones) was laying to there back on the grid under the grid with the bones still standing
AlecM
23
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Location: Concord, MA
Posted: 31st Jul 2004 14:18
im saying do a quick swap between modes. If its in editable mesh switch it to editable poly then back.


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AnimEdge
23
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Joined: 4th Dec 2002
Location: United States
Posted: 4th Aug 2004 14:47
Well i got it to work, i swaped it all to editable polys and applyed the skin and then it started working, not sure why but it did so now it animated find in DBP but know i know it is posable so ill tweak with it

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