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Work in Progress / [X-Quad Editor] - RPG Mode - SPELL CRAFT

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Freddix
AGK Developer
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Posted: 30th Jul 2004 06:38 Edited at: 30th Jul 2004 06:52
I'm now working on the 2 last part of the editor/game system.
Spells for RPG mode .
( The other part will be the GUI system for Ingame windows )

I've builded my first spell to test the structure I've prepared for.
Here is a small snapshot from it :


If you have idea about RPG spell/magic you wanna see in X4E, just tell me here, don't hesitate to post snapshot and explain what it is supposed to do.

It can be spell that will be used on 1 character ( player , PNJ , other player ) ( often used for BUFFS )
or spell casted from player on monster. ( imagine an ice ball that go from the player directly to the monsters and then an explosion rounding the monster .... for example )

Mitchell
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Location: The Netherlands
Posted: 30th Jul 2004 09:17
Maybe you can make a spell where he controls the weather on 1 specific point. like lightning falling from the sky, frying his opponents

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
MikeS
Retired Moderator
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Posted: 30th Jul 2004 11:21
This is probebly one of the most impressive projects I've ever seen on the boards, and I've been here a long time.

As for some spell suggustions to help you out.
-Heal(Perhaps a transparent blue cylinder rotating around the character, like above. Used to restore health.)

-Focus(Particles gathering towards the character. Used to Improve attack damage.)

Keep up the good work.



A book? I hate book. Book is stupid.
(Formerly known as Yellow)
Blazer
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Posted: 30th Jul 2004 13:46
polymorph is always fun: turn your enemys into chickens

I discriminate against discriminating people....
Freddix
AGK Developer
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Posted: 30th Jul 2004 17:43
@Mitchell : Memorized

@Mikes : Memorized too and thanks for your support

@Blazer : Yes it should be really fun but... hard to do ...hum Maybe not .. A big flash and then the monster reappear as ... CHICKEN

stealth
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Posted: 30th Jul 2004 22:43
This project looks really promising , good stuff
AramusM
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Posted: 30th Jul 2004 22:50
How about a ball of particles slowly builds up infront from the player, then when it gets to a certain size they stream off towards the target.

Or how about a Soul rip. Where a ghosted sparkly textured copy of the target is ripped from it like when the engery of people is ripped from them in the film Final Fantasy spirits within.

Or how about a 3d version of the necromancer in Diablo 2's Bone shield. Bones rise up from the ground and spin round the player protecting them from hits.

Or how about the good old call of the giant lazer from space. Start off with a small beam of light from the sky on the target, then a few moments later it increases in size to engulf the target vaporising it, having little particles rising from the ground looking like bits of the earth are vaporising.

I'll try come up with some more or find screen shots if i can
Freddix
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Posted: 31st Jul 2004 00:47
@AramusM : really good ideas will try to make most of them available

Mind Storm 101
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Posted: 31st Jul 2004 04:23
How do you go about displaying the visuals for the spells, cause im looking for a better way for my RPG, right now im hard coding it all and its proven to be a pain if i plan to expand

"Think what you like, You'll all be mine in the end."

[href]www.DotBinary.dbspot.com[/href]
Ishamael Sedai
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Posted: 31st Jul 2004 06:38
Freddix, I will post sumthin on the forum...some gif image but here too in order to see reaction.... ^^

I am the Betrayer of hope naebl'is by the will of
the Great Lord of the Dark. If you do not want to surrender, your soul will burn in the deepest hole of the Pit of doom.
Freddix
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Posted: 31st Jul 2004 06:49
@Mind Storm 101:
Quote: "
and its proven to be a pain if i plan to expand
"

It's not a pain if you create an expandable structure
All spells under X4E will be launched using simple command :

SPELL_INDEX = Cast A Spell SPELL , FIRSTOBJECT , SECONDOBJECT , CAMERACONTROL , CUSTOM
SPELL_INDEX -> final spell number ( 1 - 16 spells can run at the same time )
SPELL -> the spell fx itself
FIRSTOBJECT -> used to define player on other player for buffs for example
SECONDOBJECT -> used to define the object for monsters that will be affected by spell
CAMERACONTROL -> -1 = force no camera control / 0+ = camera number is spell can control camera
CUSTOM -> Custom texture for spell ( 0 = Default , 1 = Wind , 2 = Earth , 3 = Water , 4 = Fire )

so new spell can be added easily to the DLL and launched using the same way

Freddix
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Posted: 31st Jul 2004 07:51 Edited at: 31st Jul 2004 07:52
the same spell can be customized and change texture for more visuals
ENERGY SPELL Cersion

FIRE SPELL Version

WATER SPELL Version

EARTH SPELL Version

WIND SPELL Version

Up to 16 spells can run at the same time so, in that example the 5 modes launched one after the other ...

I will now work on others spells to add to the library DLL

Mr Underhill
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Posted: 1st Aug 2004 06:29
Looks great, freddix!
Keep it up!

"You don't need a reason to help people."-Zidane (FFIX)
Jade Phoenix Software is on the way! Get ready for the rebirth of gaming!
Mind Storm 101
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Posted: 1st Aug 2004 16:52
That system of making shells of spells would certainly be expandable. I was thinking of how I could convert my system (each spell being hard coded, camera, fx n all) to a more block/piece/assembly system but the only thing I found redundant that I could replace with texture to turn it into a new spell would be the opening cast aura, everything else is unique to that spell.

"Think what you like, You'll all be mine in the end."

[href]www.DotBinary.dbspot.com[/href]
Mr Underhill
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Posted: 12th Aug 2004 04:39
omni-bump.
@Freddix: This with your skybox dll will be great for my A-RPG project (I'll be posting it soon, when I finish the demo ). Keep it up, man!

"You don't need a reason to help people."-Zidane (FFIX)
Jade Phoenix Software is on the way! Get ready for the rebirth of gaming!
Freddix
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Posted: 12th Aug 2004 05:14
@Mr Underhill : Happy to ear that
All X4E plugin ( RTSkyBox , XGui , MagicBox ) can be obtained separately if people are interested in

Note : XGui is not running fine ... working on Edition under X4E for Ingame GUIs presets ... Editor for GUI will come later .

gothboy 101
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Posted: 13th Aug 2004 01:20
i could hook you up with some good characters and the game looks awsome if youre interested email me at badgerpoker@pldi.net

Dragonseige
Freddix
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Posted: 13th Aug 2004 03:51
ok . I'll ask you per e-mail ....

Just finished XGui.dll plugin today
I will now add support for it in the Main Editor and build some Preset Gui to give with x4e ... the Gui editor will come later ...

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