@Sir Spaghetti Code
Just like you, I like to color my code! At work, I honestly have it set to a black background, with green letters in a Courier New font, to make it look like the mainframe!
Sunday Night Update
All right - it took me 8 hours to start and finish my text version of the game.
I decided to use the colors that were available in 1977 on the Apple II. Those include orange, blue, green, white, grey and purple.
However, in my game, you hunt down colored cubes. Since I couldn't use RED or YELLOW (because they weren't available on the original Apple II), I had to improvise. For instance, instead of showing red, I showed a black sphere with a white border.
Demo Available
You can check out what I have done so far on the 1977 and 1982 versions of my game.
http://www.scotttown.com/games/acoders2004/
All you can do right now is drive forward and shoot. I haven't finished the programming that will allow you to crash - so right now you can go through the boxes. All you do is drive and shoot the boxes to get certain colors. In this beta version, it doesn't matter what colors you get.
To quit the program, just hit the ESC key on your keyboard.
Secret Code
On the 1982 game, you can press the "T" key to turn the trees on. I thought they were too distracting, so I turned them off!