I think what you're talking about is called "baking textures". If so, then it's just a matter of setting up the light sources in 3DS Max, baking the texture, and then loading the object and texturing it with the baked texture as you would any old object, though this one would have the appearence of a light source.
That would be only one way of giving the effect of light in your program.
The lightmapping commands in DBP should work fine. It's just a matter of making two objects, texturing them both, but then ghosting the other object. Well, it goes something like that, hopefully someone else will come around to help. Best to search this forum, as there's been lots of topics on it including one of my own somewhere.
A book? I hate book. Book is stupid.
(Formerly known as Yellow)
