Quote: "the most high quality models ever used in a game so far (in realtime"
I'm afraid not. They're very low polygon. They look high detail because of the bump maps, but that doesn't really save them; they still look chunky in the screenshots. And close up you can see the blurring in the textures. HL2 and Unreal3 look
far better in the 3d models department, and Far Cry is already a cut ahead of Doom III (with scape of enviornment as well as close up graphics). Thief III also looks just as good (and it has soft shadows and better bump mapping).
Quote: " as well as some excellent special effects and lighting (the way it's applied to textures is amazing). If it doesn't have soft shadows will we really care?"
I care, 'cuz frankly the lightning looks like crap-- it's either near-pitch-black or 'normally lit'; IMO, the blocky 'hard shadows' look even faker than classic lightning without shadows. And there's nothing special about the lightning and texturing; bump mapping like that has been around for a long time. Thief III does bump mapping way better.
Quote: "The game's supposed to be scary! Zombies emmerging from shadows gradually, not scary, zombies emerging two steps in front of you trying to rip your head off, scary. In that case lack of soft shadows would be a defecit."
Hardly. Realism is fear. Soft shadows has nothing to do with whether things can jump out at you quickly or not. System Shock 2 didn't need any shadows to be scary, and neither did AVP2, but if you're gonna use them for the fear element, they could at least look good (Deus Ex 2 / Thief III, and the upcoming HL2).
Not that this would make it a bad game of course, but I've seen nothing to redeem it personally
.
Shooting for Eternium Man.