most of the the current work i've seen you show has been to this standard so ho hum
still believe it looks very "tutorially" especially since the last week myself and puffy have been running through tutorials which show us exactly howto produce identical techiques (^_^)
but i'm sure you have that 10% difference ... which shows you know nothing because they're must be a 40% difference, and the actual likeness of Vegeta even if you do not mention it is pertained as thier property - which as his actually appearance has altered over the past 20years, covers a broadband of looks but are always set to the destinctive features only. Buht as a pro yeah you already knew this... on top of that fact just because you're not actually selling the work forthright, as it is part of a site which has a section which WILL earn you money - it can and quite liably be argued that it is designed to give an appearance which will earn you this business.
Don't tell me that it can't because i've been to a good few cases in my time where companies have done this and won quite outright ... and even if TOEI don't, Funimation are FAMOUS for going after ANYONE who uses thier additional copywritten material - Bid For Power is a classic case of this as they're big licencee felt threatened by this simple Quake3 Mod.
Buht ya know i'm sure some people only learn the hard way around these terms and agreements
for the yawn... isn't the word but how you're using it - to try and blank me out. I mean god how creative are you if you can't even make up your own way, bet you got very far in that nice carrer of yours.
Which is a point as there isn't much money to be made in freelance work without an agency unless you're well known, I'm not actually sure to why exactly you'd bother.
I mean to most 2D artists who have been at work for years they make about as much as your charging per hour in the development houses. Wouldn't really seem worth your bother, but hey ho each to thier own
would like to know when i've posted up work which looked direct from a tutorial ... because even when i try to follow the things i always end up doing my own thing half way throu - add to this i don't remeber posting anything except my tiger which was from ... well one of your tutorials - or atleast the basic principals, but i've learn some more and better techniques since then.
Must admit it was one of my better Paintshop attempts.
Then again i've not been at this all for what - 28years, nope most 2D work i've done has been just for fun now and again and photo|paintshop work for a mere few months again off and on.
Though i guess i should give you merit for your effort, cause you do try hard
Be interesting to see actually... cause i've shown what - 3 peices of work i've ever made just for myself and non work wise, or atleast not in a form when ya'll know what i've done and such. But you seem to all the time, dead proud of the work you do.
Which would be all well and good if you were a whipper snapper new to everything, buht lets face it your not and you should be producing things that are truely remarkable by now.
look buu, what i see here is alot of purely amature mistakes that i would make easily without realiseing it - but i can tell they're there due to the fact that you need a bloody good understanding in light&shade for what i do.
ya see the head has been done beatifully on the bald guy, perhaps a little oddly shaped for the tempels and cheeks - but very nice... but as you go along it looks like you couldn't be bothered anymore, gets worse and worse in the pure definition.
The end of the hand looks so fake due to lack of shading i'm surprised you didn't hide it behind a menu.
You've tried to hyper define by shadows the muscles on the body which illudes me to exactly why he is naked, i feel you have a problem needing to show alot of flesh when you develop people.
You've tried to get more into it and tried to shade the muscles individually rather than over viewing each one and then doing a full body shade which would produce FAR better results.
I'm also pretty sure you get confused upon where the light source(s) are comming from along the way as there is a distint laps in where your shading which confuses the eyes. When you have a light source or more map them out PRIOR to shading even if its just like a little arrow with light written on it, preferablly the colour with intensity is best cause it helps to imagine it far better.
The controls for the site appear to have NO relation to the picture at all, and seem to just be thrown together rather than carefully structured for buttons and such.
Probably actually and animé feel with realistic shading would work well ... perhaps a destroyed city theme from an epic battle, top bar skyscrapers all deralic - the round menu actually a building face with like sprayed on options, and not grafitti style but something like general basic spray or chalk even would work.
A setup of nite would actually add a fantastic ambience.
Perhaps some chipped away mortor for the other side which could throw brick peice as if at the user when the mouse moves over showing a nother piece of artwork within the words like a dark room with a person in the corner bathed in a candle light or something.
I've a good wonder to why you can never stick to a single theme with the exception of the Christmas pic, which quite frankly should've just been coloured rather than place inside that borball with the real pics blended in and that terrible light glow effect.
Believe it or not but placing things in much simpler cercumstances even though maybe more work, actually gives better and more eye pleasing results. But as most here will just pat you on the back even if you release 2d like i have then perhaps you just have a big head rather than wishing to improve yourself...
your choice, either sit back and be pleased at something a non-pro can easily pick apart (and trust me i have ALOT more that i could comment on it as you well know) or release things and continue to better them - because at the end of the day if your willing to give up on something saying its good enough then you have to raise the eyebrow of what kinda artist are you?
One who loves the money and attention or one who loves your art? No schooling can teach you to become an artist and you full well know that. Stop believing your gods gift to the scene because until you produce something that is as half as good as the HEAD on this picture then you'll get no more respect from myself than just being someone mediocre craving for the attention you get.
i know you'll have alot to say to this ... but you have no damn'd passion for your work as you appear to get bored with it - so why the hell are you an artist??
you work reminds me alot of those people that are placed in a team from college, they technically know the work but aside from that they have no real skills.
i'm surprised others haven't cut that elated head of yours down to size yet because it really does need it.
and i also find it very hard to believe you have years of experience - people like indi, it is quite obvious - but you it is just remarkable that you could have without learning some impressive techniques.
I've only begun to learn 2D techniques and developing turn-around similar to indi's Tech drawing, however in the past year my art has improved substancially. So how can i who havn't had technically schooling actually be improving so well compared to you, who self proclaimed he learn things increadibly fast?
I begin to feel alot of what you say maybe exagerated from your actual own skills, because I don't believe your anything particularly special - not for your experience, you should be creating picture that i'd really have to dig to find faults ... but what you produce just comes up and slaps me right in the face whats wrong, how the hell can you be proud of that?
Ya know what i think is extremely amusing is i was looking through my pictures last nite and found some interesting ones - which woulda spoken volumes if i'd of put them up when you decided you were gonna be an expert.
It was a set of render of snake i never posted up, where i'd fixxed all the obviuous problems with the exception of the thumb because i was trying to learn howto actually create them within Max without resorting to Milkshape style place and face vertex.
still find your comments amusing about it - trying to act all expert and all ... how cute (^_^)
if you need to recommend books, mistake one would be referring them
i'm gonna let you figure out why, but it is quite obvious.
mistake two is not asking for a flat shade...
mistake three is believing you understand alot about 3D Animations -- because it is very amusing buht not very helpful for you to comment because you don't really have a clue.
You probably animate looking at a single veiw believe if it looks right there it'll be right all over. What a shame you quite ofently appear to forget even modelling that your working to three not two axis.
But chin up you'll get it someday
Anata aru kowagaru no watashi!