> Thanks Zircher for the link. I'd like to make it super easy
> to build levels for the game... so easy a young kid could do
> it. I think using a 3D Modeler, exporting it to X file and
> scripting entity placement is not the direction I want to go.
How young? My son pretty much mastered DoGA CGA at 10 years of age and was writing html and tweaking javascript. DoGA is dirt simple to use, similar to virtual Technics. The user selects parts from a 'parts bin' and can place/rotate/stretch them to make custom models. Of course, DoGA exports to the X format.
> I'm a little disappointed that we can't just add a single
> polygon to an object's mesh with native commands (I'm assuming
> there's no way due to the lack of replies).
You can do it, but it is not trivial. You have to convert the mesh to a memblock, edit the memblock, and then convert it back to a mesh.
This thread will give you an idea. It is a randomize mesh tile program that I wrote.
http://forum.thegamecreators.com/?m=forum_view&t=21116&b=1
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TAZ
Side note on the DoGA thing, if you want to add custom parts to the selection, you can do that as well. But, that requires a little more effort. It does give you an angle if you want to say include a page of custom player faces, predefined doors, or something like that.
"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1