3DS Max is great for technical things like normals and optimising and UV mapping - I find it very complex though, it needs a lot of learning.
Rhino3D is awesome, I use it for all my modelling - it lacks texturing support (although it does do a really basic layout to get you started), it also lacks animation - but for a straight through .3DS export it's great. It's really a NURBS modeller, like the 3D equivalent of beziers, but it has nice vertice editing support. If you've used 2D CAD programs, you'll feel right at home with Rhino, but I picked it up really quickly after struggling with several packages.
Poser is a bad idea for DBPro, it's for lazy modellers and Poser users soon learn that 10,000 poly's is too much for any character.
Lightwave is quite popular, unique UI design and it's got a lot of power under it's hood, it's in 3DS Max's league.
Cinema4D, another popular one, but I've never used it - I think it's more for rendering animations etc than for low poly modelling.
There's also Gamespace, which is a true low poly modeller, or you can wait for vanMESH which will kick all asses on the low poly modelling front

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Van-B

Muhahahahaha.