Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Rhino3D, 3DS, Maya, Cinema4D, Lightwave or Poser?

Author
Message
WoW is WOW
23
Years of Service
User Offline
Joined: 21st Jun 2003
Location: Australia
Posted: 6th Aug 2004 18:45
Out of the products in the subject bar which of those do you personally think is the better.

Please tell me which you prefer and give a reason, also if you a combination could you also tell me what combination.

Thanx.
Matic
22
Years of Service
User Offline
Joined: 22nd Apr 2004
Location:
Posted: 6th Aug 2004 18:51
i dont know evrything about poser but isent it more a program with prebuild humans?

and not like the others that is fully 3d modeling programs.
Van B
Moderator
23
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 6th Aug 2004 19:43
3DS Max is great for technical things like normals and optimising and UV mapping - I find it very complex though, it needs a lot of learning.

Rhino3D is awesome, I use it for all my modelling - it lacks texturing support (although it does do a really basic layout to get you started), it also lacks animation - but for a straight through .3DS export it's great. It's really a NURBS modeller, like the 3D equivalent of beziers, but it has nice vertice editing support. If you've used 2D CAD programs, you'll feel right at home with Rhino, but I picked it up really quickly after struggling with several packages.

Poser is a bad idea for DBPro, it's for lazy modellers and Poser users soon learn that 10,000 poly's is too much for any character.

Lightwave is quite popular, unique UI design and it's got a lot of power under it's hood, it's in 3DS Max's league.

Cinema4D, another popular one, but I've never used it - I think it's more for rendering animations etc than for low poly modelling.

There's also Gamespace, which is a true low poly modeller, or you can wait for vanMESH which will kick all asses on the low poly modelling front .


Van-B


Muhahahahaha.
WoW is WOW
23
Years of Service
User Offline
Joined: 21st Jun 2003
Location: Australia
Posted: 6th Aug 2004 20:37
thanx VanB. I think I will get Rhino3D, and on their website I see alot of people modelling in Rhino3D then rendering in 3DS Max.
Oh they have released Bongo which is basically for animating anything made with Rhino3D. That looks like something good.

Oh when is VanMESH coming out? That does look mad.
Van B
Moderator
23
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 6th Aug 2004 21:30
vanMESH won't be finished for a while yet - probably close to Christmas before I'm at a beta stage. A lot of the core functionality is there, but coding all the tools will take a while.

If you need any low poly modelling tips for Rhino just let me know. One thing though - CharacterFX is only $20 and is great for making DX animated models.


Van-B


Muhahahahaha.
walaber
22
Years of Service
User Offline
Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 6th Aug 2004 23:55
has anyone tried Silo? It looks pretty amazing, and very cheap. I've been fooling around with the Learnin Edition, and am thinking of buying the full version (sometime after payday )

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
Mr Underhill
23
Years of Service
User Offline
Joined: 23rd Apr 2003
Location: The Forgotten Worlds...
Posted: 8th Aug 2004 01:57
Quote: "Rhino3D, 3DS, Maya, Cinema4D, Lightwave or Poser?"


I'll take Milkshape over all of 'em!

"You don't need a reason to help people."-Zidane (FFIX)
Jade Phoenix Software is on the way! Get ready for the rebirth of gaming!
WoW is WOW
23
Years of Service
User Offline
Joined: 21st Jun 2003
Location: Australia
Posted: 9th Aug 2004 18:15
what is the website for Silo
walaber
22
Years of Service
User Offline
Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 10th Aug 2004 03:39
http://www.nevercenter.com - it's a pretty amazing modeller, but I'm not sure how usefull it is for low-poly stuff...

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
MikeS
Retired Moderator
23
Years of Service
User Offline
Joined: 2nd Dec 2002
Location: United States
Posted: 10th Aug 2004 04:07
Messed around with the learning edition of Silo as well. I'm still undecided, as it seems it has a few minor bugs that bother me. It's always improving though, and looks promising for the price.



A book? I hate book. Book is stupid.
(Formerly known as Yellow)
Indian Homie G
22
Years of Service
User Offline
Joined: 23rd Jan 2004
Location: San Jose, CA
Posted: 10th Aug 2004 04:18
For games, 3ds max is the best because out of all the big boys (Lightwave, Maya, etc.) it has the BESTERESTEREST polygon modelling tools, making it vital for game devolopment. I use 3ds max 6, so if you have the cash then I'd definetly go for Max. Lightwave and Maya, especially Maya, in my opinion are better for movies and stuff.
BiggAdd
Retired Moderator
21
Years of Service
User Offline
Joined: 6th Aug 2004
Location: != null
Posted: 10th Aug 2004 04:37
Cinema 4D is AMAZING for high poly moddeling and rendering, only problem is, you can't export animation in objects! which is annoying!
Its great for making movies for your games though!
wbarrett 26
22
Years of Service
User Offline
Joined: 6th Feb 2004
Location: New Jersey
Posted: 10th Aug 2004 13:33
well i have to say lightwave rocks as a modeller for any platform. I have really only used 3dsmax 6.0 and lightwave 7.5 but fooled around with maya learning edition and found the commands hard to manage. lightwave has the advantage of working in just tri's(for games) or quad+ polygons(for low poly count models). If you choose either max or lightwave both have thousands of plug-ins to help you out, and many are free. As for poser i have used it as a post-processing tool for character rigging in conjunction with my lightwave models.

MikeS
Retired Moderator
23
Years of Service
User Offline
Joined: 2nd Dec 2002
Location: United States
Posted: 10th Aug 2004 14:33
Poser may be a good tool if you plan on doing a lot of 2D work. For example, create a high polygon human and then render it at a side view while running a walk animation.

Speaking of great tools though, XSI has just released a foundation version for $495 that may be worth a look.



A book? I hate book. Book is stupid.
(Formerly known as Yellow)
WoW is WOW
23
Years of Service
User Offline
Joined: 21st Jun 2003
Location: Australia
Posted: 10th Aug 2004 16:17
thanx. Yeah I had a look at the Silo website and it seems like a great package. They are working on implementing animation into it.
Shlomi_Nahari
22
Years of Service
User Offline
Joined: 4th Oct 2003
Location:
Posted: 14th Aug 2004 10:28
Usually im using maya to create my models
but for low poly i go for cinema 4d .
i think that cinema 4d is much more easy to understand .
for hpoly/renders/dynamics/animating ill take maya ...
Narf The Mouse
21
Years of Service
User Offline
Joined: 16th Jul 2004
Location:
Posted: 15th Aug 2004 05:05
Couldn't you just export a model from poser and use a different program to reduce the number of poly's?

Cheese!
Mr Underhill
23
Years of Service
User Offline
Joined: 23rd Apr 2003
Location: The Forgotten Worlds...
Posted: 16th Aug 2004 16:42
Trying it now. Direct export vs. Hand-modelling, with Milkshape as the intermediary...

*few minutes later*
Not bad...Exporting turned out better than I expected. Needs a little tweaking after cutting polygons (the fingers are now stubs on the hand, the face now matches a gargoyle's, etc.), but overall workable. I'd still go with hand-modelling for quality's sake, but so far, not bad.

"You don't need a reason to help people."-Zidane (FFIX)
Jade Phoenix Software is on the way! Get ready for the rebirth of gaming!
John H
Retired Moderator
23
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 22nd Aug 2004 05:06
I think Rhino 3D is a good choice seeing as its very affordable and very powerful


Check out our Team Request in the Team Request section if you want to help!
Brent_Seraphim
23
Years of Service
User Offline
Joined: 1st Dec 2002
Location: United States
Posted: 22nd Aug 2004 05:44
This question is nearly as old as 'where do I come from'. I'd think it's easily 75% artist and 25% program. Maybe even more in the artist favor.

But personally, Poser has very little value to this field. Seeing as it just generates stock characters that are way to high poly. Beside you cant really do much point by point or even edit polygons in it. You'd have to export it to another program. However it's face texture generators and face generator could be of some use.

"Laugh to scorn the power of man..."
JeBuS
21
Years of Service
User Offline
Joined: 20th Jul 2004
Location: Undisclosed Location, Dominion of JeBuS
Posted: 22nd Aug 2004 06:40
I've only ever used 3ds Max, so I'm probably very biased, but I really like it. I've been using it for about 4 years now and I'm still learning new tricks. It is true that it is a very deep program. There are a lot of tools in its toolbox. The thing I like most about it is that it can do everything that any other 3d app can, and probably better.
dark coder
23
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 22nd Aug 2004 06:40
milskahpe3d all the way for me, if i had the money i would get rhino 3d, as i dont really like the layout of 3dsmax too confusing looking

John H
Retired Moderator
23
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 22nd Aug 2004 08:37
Amen Dark Coder


Check out our Team Request in the Team Request section if you want to help!

Login to post a reply

Server time is: 2026-07-07 21:58:22
Your offset time is: 2026-07-07 21:58:22