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3 Dimensional Chat / In need of a level editor

Author
Message
QuothTheRaven
23
Years of Service
User Offline
Joined: 2nd Oct 2002
Location: United States
Posted: 8th Aug 2004 21:42
I'm creating levels as .X files, but I need to be able to have seperate objects to operate things like doors and locate ligths to create lense flare effects, etc etc. Is there any level editor out there which will let me organize and place .X files, and either save them in a way my engine can read, or have it write the locations to a .txt file so my engine can place the items based on the info in the txt file? Or would there be an easier way to work with seperate .X objets, so that I can move and rotate them as I need? I've tried working with limbs in an object, but that's not an option, as the make object from limb command really doesn't work.

So yes, I really want to further progress on my game, but I don't have an editor to do it with. Help?

APEXnow
Retired Moderator
23
Years of Service
User Offline
Joined: 15th Apr 2003
Location: On a park bench
Posted: 8th Aug 2004 22:12
QuothTheRaven, if you use Cartography Shop, this will allow you to place entities for light locations, enemy locations etc. But also, my new Cartography Shop map plugin allows you to load maps with full lightmapping that uses only a single mesh instead of having ghosted .X and lm.X files. Worth a look if you're looking for speed display etc.

Paul.


Home of the Cartography Shop - DarkBASIC Professional map importer

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