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3 Dimensional Chat / Nuclear Glory with Geoscape? How?

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Zantor
21
Years of Service
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Joined: 24th Jul 2004
Location:
Posted: 9th Aug 2004 02:08
Hello to all!
I have Geoscape (full version) and I would like to know how I can create a huge landscapes with it and use NG for collision. I've been trying to export some mesh files from Geoscape and they will work ( and are beautiful), but are also erroring out. Could anyone tell me the proper (or most effectice way) to create these landscapes with Geoscape so that NG wont error out?

Thanks in advance!
Zan

Remember, you never saw this...it was just a weather balloon, got it?
Blazer
23
Years of Service
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Joined: 22nd Oct 2002
Location: United States
Posted: 9th Aug 2004 03:03
I dont know what geoscape exports models in. But I think Nuclear Glory needs models in .x . If it is in .x it's probly your code.

I discriminate against discriminating people....
Hepy
22
Years of Service
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Joined: 16th Apr 2004
Location: United Kingdom
Posted: 10th Aug 2004 21:01 Edited at: 10th Aug 2004 21:03
Hi, i have exported to .x and tried the use nuclear glory with it once before, it didn't work. I suggest use the export heightmap as bitmap (or something like that) way and use it to make a terrain. Or use the example that comes with it to load it as a darkbasic matrix, as for collision use


for a matrix


for terrain.

Note, this is untested code but it should work
Sorry if i didn't help,
Hepy

Hepy
Zantor
21
Years of Service
User Offline
Joined: 24th Jul 2004
Location:
Posted: 12th Aug 2004 23:06
I have discovered that using Geoscape to export a .x mesh is the best way to make terrain with near flawless collision. I also export .x objects into the world with Cartography Shop. The collision works great with everything and I have had meshes all the way over 8,000 vertexes.If anyone wants the code tell me and I will try to post the code, otherwise I wont cluter the forum with it.

Thanks!
Zan

Remember, you never saw this...it was just a weather balloon, got it?

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