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Geek Culture / This years compo, lame?

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Major Payn
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Posted: 11th Aug 2004 03:11
Why, do the competitions always have to limit game types and ideas? This years compo has you making one of three games, I find this kind of dissapointing, as its just going to make the compo boring. At least last year, you could do anything you wanted aslong as you used that alien model. Oh well, looks like Im not going to enter in the compo, as I really have no idea how to do any of those games lol , snake seems really hard! I wish they would just allow you to make what you want to make, instead of confining you to 3 pretty lame ideas.
just my $0.02

Guns arnt the problem, people are the problems, shoot all the people and guns arnt a problems anymore.
OSX Using Happy Dude
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Posted: 11th Aug 2004 03:14
Quote: "as its just going to make the compo boring"

Why ? Please give reasons.

Quote: "snake seems really hard"

Actually, I've got a bit of experimental code for snake - once you think about it, its quite easy.


Come to the UK Convention on the 23rd & 24th of October
The Real 87
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Posted: 11th Aug 2004 03:17
I am doing the comp cuz it's easier then last years and I am a pretty new programmer. I admit it is a little too over limited but my Snake game is very different from the original Snake and my Scorched Earth game is kinda more like Gunbound.

I think that it is a better comp for biginner to moderatly skilled programmers.

Check out my RPG at
www.stickz.tk
Major Payn
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Posted: 11th Aug 2004 03:18
well, what I mean, is that I think it would be way more fun, if everybody could come up with their own game styles, srories, and gameplay. No matter what you do this year in that compo, it has to come out to be atleast similar to one of those ideas, which I think limits the imagination, This is just my opinion, nobody has to take it seriously, but I just dont like being limited, I always stand up to that, thats like saying "you can make whatever you want, but it has to be like snake" I just dont like that.

Guns arnt the problem, people are the problems, shoot all the people and guns arnt a problems anymore.
zircher
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Posted: 11th Aug 2004 03:44
It's a contest, and as such, entries have to be judged against each other. By putting some minimal limitations, it helps the judges to score the entries. Beyond that, there are hundreds of themes that you can apply to the entries.
--
TAZ

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1
Richard Davey
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Posted: 11th Aug 2004 03:46
Quote: "it has to come out to be atleast similar to one of those ideas, which I think limits the imagination"


If you're unable to see how to enhance and build upon the game types offered, then it's not the competition that's limited.

"I am not young enough to know everything."
- Oscar Wilde
The Real 87
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Posted: 11th Aug 2004 03:49
I agree that it is too limited but I am going to participate. I do need a new graphics card (and yes the ones up for grabs are better then mine [I still have a GeForce 3]), or some of the media packs would be nice.

I think that a good option would have been a modified 2D FPS (like the original Doom) or even a 2D FPS.

Check out my RPG at
www.stickz.tk
The Real 87
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Posted: 11th Aug 2004 03:50
Quote: "If you're unable to see how to enhance and build upon the game types offered, then it's not the competition that's limited."


You own!

Check out my RPG at
www.stickz.tk
Toby Quan
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Posted: 11th Aug 2004 03:55
@Major Payn

I agree with you.

This competition does seem to limit it to one of three game types, where the Alienware was COMPLETELY OPEN ENDED.

Here are some ideas that might help make this competition feel less restrictive:

Instead of just having a snake, you could make it like a heard of elephants, or a swarm of bees or a group of aliens. As long as it is like the snake game, and it has the same feel and basic gameplay, you could be quite creative in what else you could put into it.

As far as the Scorched Earth game, you could:
* Instead of shooting each other, you could like try to toss hot chicks back and forth
* You could try to toss heavy things on your opponents, such as TV sets, pianos, elephants, etc.

As long as it is the same gameplay, you can really do whatever else you want. It doesn't have to "look" like the original, or even have the same limitations as the original.

As far as Snake/Nibbler goes, you could even add new things to the game screen, such as bombs, power ups that play a Brittany Spears video, or really anything.

Even with the limitation of 3 gametypes, you can still do quite a lot.
Major Payn
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Posted: 11th Aug 2004 04:32
I guess the problem is, that I dont know how to do any of those things! I dont have the slightest idea on how to make a snake game.

Guns arnt the problem, people are the problems, shoot all the people and guns arnt a problems anymore.
OSX Using Happy Dude
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Posted: 11th Aug 2004 04:40 Edited at: 11th Aug 2004 04:40
To get you off the ground, here is my test snake code :



And people say I'm not generous...


Come to the UK Convention on the 23rd & 24th of October
Major Payn
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Posted: 11th Aug 2004 04:51
I tried to run your code, but it didnt work (DBC) . I actually thought of a pretty creative idea for a snake game, instead of a snake, you play as some guy on a rampage! And every person you hit with your car you get another cop trailing behind you! If you hit an obstacle or, a cop car, your busted!

idea copyrighted by Major payne!

Guns arnt the problem, people are the problems, shoot all the people and guns arnt a problems anymore.
BatVink
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Posted: 11th Aug 2004 05:10
Quote: "At least last year, you could do anything you wanted aslong as you used that alien model"


...which means that people could take pretty much any game they were already working on, change the models, and have a massive head start.

BatVink
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Pincho Paxton
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Posted: 11th Aug 2004 05:14 Edited at: 11th Aug 2004 05:17
Actually, I have to agree as well. I can't think of a game to use those themes. I can make a snake game, but I hate snake. I can make a fps, but I am not sure how to do 3D bullet code, and don't have time to learn something new. I don't know how to do tank with sloped colission on hills, and destructable terrain. So I have given up on the comp this time. I look forward to the next one!

The Real 87
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Posted: 11th Aug 2004 05:39
Scorched Earth I think is the easiest. Because in Snake you need to have the 'tail' follow you exactly where you went, I couldn't figure out a way to do that. FPS's take too long and I have no exp. w/ modeling. Scorched Earth is prety simple I think, but then again my terrain can't be destroyed.

Check out my RPG at
www.stickz.tk
Major Payn
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Posted: 11th Aug 2004 05:42
I thought about doing a scorched earth type game, but I dont know how to do the hole tragectory/destroyable terrain thing, so I probably wont even enter the compo this year, I mean, it seems as though they limited the compo to the things I didnt know how to do lol.

Guns arnt the problem, people are the problems, shoot all the people and guns arnt a problems anymore.
The Real 87
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Posted: 11th Aug 2004 05:48
If you can't do it then don't, but you should still make the game with out the destroying of the terrain, I am. I am also doing snake but instead of getting longer I am just gunna have a shpere that gets bigger (DO NOT COPY) every time you eat a pellet.

In the snake game I am only using print commands (no sprites as buttons" and DB primatives for the levels. The only extra media I am going to have are textures and sounds.

Check out my RPG at
www.stickz.tk
zircher
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Posted: 11th Aug 2004 05:58 Edited at: 11th Aug 2004 06:26
Quote: "I am not sure how to do 3D bullet code"


The MOVE OBJECT command is your friend. Position/rotate the bullet and let it go on moving until it collides with something or goes out of range. Too easy.

Quote: "idea copyrighted by Major payne!"


Just a nit pick. You can never copyright an idea, just the expression of the idea. BTW, it does sound like a cool idea with lots of fun room for special effects like sirens, traffic hazards, enemy units like swat vans, road blocks, and such. Good luck with it.

My alternate snake idea was Zombie Congo Line with you cruising around a cemetary picking up undead dancers, chickens, and skeletons. At least the music part would have been a hoot. I imagined that a pile of bones would be static, zombies, would move slowly, and chickens would run around like their heads were cut off (umm, literally.) [Anyone that wants to use this idea, is more than welcome. I realized that I did not have the artistic ability to pull it off.]

Quote: "I dont know how to do the whole tragectory/destroyable terrain thing"


That's pretty easy, see the arching bullet post here:
http://forum.thegamecreators.com/?m=forum_view&t=36905&b=1&p=0

Destructable terrain is not the only game in town. Perhaps you are a mud slinger and you build terrain until the enemy is covered or to protect Lemming-like critters. Or, you are firing snowballs or paint balls. On the Japanese giant monster Scorched Earth game that my son wants to make. The terrain is not destructable, but the buildings that are part of the battle field will be.
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TAZ

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1
The Real 87
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Posted: 11th Aug 2004 06:10
I have an idea for an Operation Wolf game, instead of attacking an enemy position you are a medievil hero and you have to campaine through a world killing vampires and monsters to ultimatly save captives from a head vampire or monster. But I don't have time to make it, and I am not a modeler I would need a partner to help me with that one.

Check out my RPG at
www.stickz.tk
zircher
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Posted: 11th Aug 2004 06:20 Edited at: 11th Aug 2004 06:30
I can't draw my way out of a box, but it would be a cool special effect if as the vampires die their death animations would turn them into skeletons. Having played with Newton lately, I have visions of flying ragdoll skeletons collapsing into smoking heaps.

Hmmm, skeltons would also make for a neat Jason and the Argonauts - teeth of the hydra game. Imagine a sword swinging version of Operation Wolf with a multi-headed dragon as the boss.
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TAZ

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1
Major Payn
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Posted: 11th Aug 2004 06:41
I think Im going to try and make the snake game, I dont know how, but I can always ask questions, I am going to use the obove idea,(the one with the cops). Maybe I will ask my two friend who have DB to help out, after all, they need new video cards, I dont but I would like a nice suite of software.

Guns arnt the problem, people are the problems, shoot all the people and guns arnt a problems anymore.
The Real 87
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Posted: 11th Aug 2004 06:54
@zircher can you make 3D models and animate them? Wanna team up and make a 'sword swinging' Operation Wolf game?

Check out my RPG at
www.stickz.tk
The Dark Padawan
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Posted: 11th Aug 2004 07:24
Quote: "If you're unable to see how to enhance and build upon the game types offered, then it's not the competition that's limited.
"



I saw a Million dollars I ran and tried to grab it then..................... I woke up ughh!
Major Payn
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Posted: 11th Aug 2004 07:28
Quote: "
If you're unable to see how to enhance and build upon the game types offered, then it's not the competition that's limited."


I am very creative, just look at my above idea about a snake game, that idea took me all of 5 seconds to ponder up.

Guns arnt the problem, people are the problems, shoot all the people and guns arnt a problems anymore.
The Dark Padawan
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Posted: 11th Aug 2004 07:31
yeah but there are already lots and lots of snake ideas

I saw a Million dollars I ran and tried to grab it then..................... I woke up ughh!
Major Payn
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Posted: 11th Aug 2004 07:52
Well my snake game has a story! You are driving along one night when you pass through a mysteriouse town called loosifer city, the residents seem to be assembling in the town square for some kind of meeting. Just then your car blows a tire, you decide to walk over to the town square to fetch some help, but as you get closer you hear some very unsettling things, it seems that the people here have all become possesed by the devil himself! They are meeting to try and rise him up to rule the world of man, you knowing that this is not good, quickly run back and fix your car, you have to stop these evel maniacs! So you begin running down the satanic towns people with your car, but now the possesed police are after you! This is were the gameplay comes in, as you try to ram all of the little devils with your car! Each person you hit, another cop car begins to chase you, you have to get enough cop cars chasing you and then lead them into the firery pits of hell! Of course you wont go with them. Pretty cool huh!

Guns arnt the problem, people are the problems, shoot all the people and guns arnt a problems anymore.
JeBuS
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Posted: 11th Aug 2004 08:51
What if I don't want to stop the ceremony? Can I help the people raise the devil?

Quote: "Maybe I will ask my two friend who have DB to help out, after all, they need new video cards, I dont but I would like a nice suite of software."


While they haven't disclosed how the prizes will be distributed, I don't think they'll give you 3 vid cards just because there's 3 people who worked on the game.
Neofish
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Posted: 11th Aug 2004 08:51
wierd.................................

.: Join the "No Tables" campaign! :.

Pincho Paxton
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Posted: 11th Aug 2004 09:59
Quote: "The MOVE OBJECT command is your friend. Position/rotate the bullet and let it go on moving until it collides with something or goes out of range. Too easy.
"


Is this going to be instant collision? It seems to me like it would take ages to get a collision this way. I heard about a long cylinder used as instant collision once.

Richard Davey
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Posted: 11th Aug 2004 11:19
Ok, here is a COMPLETE snake game I wrote in DarkBASIC Classic, it doesn't even use any media files so you can just paste it in and play. This really isn't very difficult! I've also got a version that uses full sprites and 2 modes of game play + map editor. But something tells me that would be somewhat of an "unfair" advantage.

http://www.thegamecreators.com/?m=codebase_view&i=aef4c5d3b16aa49ef2716a87b5a8690f

You can base any 2D snake game on that and the theory is the same for 3D also (but granted, harder to do well).

Anyway, enough excuses already ... "I don't like the game types, waa waa, where's my rattle? Why couldn't you pick a game type I already know? because I'm totally incapable of learning something new! spoon-feed me.. waaaaaa" (etc)

Cheers,

Rich

"I am not young enough to know everything."
- Oscar Wilde
Major Payn
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Posted: 11th Aug 2004 13:01
Quote: "Anyway, enough excuses already ... "I don't like the game types, waa waa, where's my rattle? Why couldn't you pick a game type I already know? because I'm totally incapable of learning something new! spoon-feed me.. waaaaaa" (etc)
"


whooo, Im glad Im not the guy your talkin about.

Guns arnt the problem, people are the problems, shoot all the people and guns arnt a problems anymore.
zircher
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Posted: 11th Aug 2004 15:18
LOL.

Quote: "@zircher can you make 3D models and animate them? Wanna team up and make a 'sword swinging' Operation Wolf game?"


Thanks for the offer, but my plate is too full as it is.
--
TAZ

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1
Plastico
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Posted: 11th Aug 2004 16:42
Im actually pretty excited. Snake is a great game, and I really want to reproduce something I used to play on the old (1999) ancient phones.
The Real 87
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Posted: 11th Aug 2004 16:46
@Major Payne instead of cop cars why not flying deamons?

@zircher alright

Check out my RPG at
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The Real 87
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Posted: 11th Aug 2004 16:47
Oh Richard Davey your snake game also works fine in DBpro

Check out my RPG at
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robo cat
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Posted: 11th Aug 2004 18:20
@ Richard Davey Would you please be able to tell me if my version of Snake - Ring Worm on the WIP forums - is eligable for the competition as I'm worried I may have deviated too much.
Damokles
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Posted: 11th Aug 2004 19:41
If I had enough time, I would make a mix between snake and space invaders :

- You are the aliens, making a congo line.
- Once you touch another alien, he joins as leader (every type of alien has different abilities as leader : one can shoot, one is faster, the other is normal)
- The is a spaceship firing at you, it destroys the aliens, but if it touches the head, you die.



So I believe that a bedroom programmer with no imagination is no real programmer.


- Mind the gap -
Richard Davey
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Posted: 11th Aug 2004 20:33
Quote: "and I really want to reproduce something I used to play on the old (1999) ancient phones."


I don't recommend you do, you'll not win a prize, because you didn't read the compo rules. Anyone who thinks we're after copies of the original is barking up the wrong tree.

But then, it's always the ones that talk too much in the forums that never enter anything anyway - so what do I care

"I am not young enough to know everything."
- Oscar Wilde
Hamish McHaggis
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Posted: 11th Aug 2004 21:34
The three catagories allow beginners and veterans to have a chance to code something cool. If you can't think of any ideas to expand snake to make something completely new, then too bad for you, but I have ideas jumping into my head right now. Open ended-ness isn't always good, the limit aspect of this compo I think makes it better in some ways, we will be able to see how others went about doing the same idea, and it also means the pressure is on for you to create something amazing to win the compo, as a lot of people will be doing something similar.

Isn't it? Wasn't it? Marvellous!
Richard Davey
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Posted: 12th Aug 2004 00:08
For the last compo it was the open-endedness that caused some problems. So many people starting one type of game, thinking of something else half way through and then dropping it to do another, never actually finishing anything.

"I am not young enough to know everything."
- Oscar Wilde
Plastico
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Posted: 12th Aug 2004 04:14
let me rephrase what i said.

"Im excited to recreate a game I used to play alot."
AluminumPork
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Posted: 13th Aug 2004 19:30
Say, TCA... in your worm example, is there a good method to increase the spacing between worm segments? The code is working excellent, but 1 unit spacing between segments is too little... any thoughts?

P4 2.4Ghz HT, 512MB RAM, ATI Radeon 9600 128MB, 19" Samsung SyncMaster 997DF, 80GB HD

OSX Using Happy Dude
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Posted: 13th Aug 2004 23:04
Quote: "any thoughts?"

Yes, but they either involve women and cream or world domination. But I digress..


It would probably be because to increase & decrease all movement speeds to around 7 or 8, so each O is more or less touching.


Come to the UK Convention on the 23rd & 24th of October
AluminumPork
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Posted: 14th Aug 2004 02:49
Yes, but I adapted the code to 3d, where each unit is a sphere, and I like the speed of the worm at .5 increase. Hmmm...

P4 2.4Ghz HT, 512MB RAM, ATI Radeon 9600 128MB, 19" Samsung SyncMaster 997DF, 80GB HD

soapyfish
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Posted: 14th Aug 2004 03:54 Edited at: 14th Aug 2004 03:54
Well, I wasn't going to bother entering but I might as well give it a shot. After all, the more projects you do at once, the more exciting programming is.

Formely code2kill
To tell you the truth, I'm just glad I DON'T enjoy playng The Sims.
The Dark Padawan
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Posted: 14th Aug 2004 06:05
I forgot about this post....
Major Payn
your Idea is well..... well ... how can I say this nicely
it sounds like a bunch of HOOPLA - qoute frome SpongeBob

I saw a Million dollars I ran and tried to grab it then..................... I woke up ughh!
Major Payn
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Posted: 14th Aug 2004 07:23 Edited at: 14th Aug 2004 07:24
Quote: " I forgot about this post....
Major Payn
your Idea is well..... well ... how can I say this nicely
it sounds like a bunch of HOOPLA - qoute frome SpongeBob
"


well we all have our opinions.

Guns arnt the problem, people are the problems, shoot all the people and guns arnt a problems anymore.
David T
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Posted: 15th Aug 2004 05:10
Sorry if this topic is beyond its title by now. but here's my 2 eurocents.

The prizes are a bit shoddy - there's a few great ones, then the rest are, well, dodgy. Ghost Recon? Rainbow Six? They mnust retail for less than £5 by now.

When I enter a compo I like to have a big prize to aim for. In this compo there's only 3 graphics cards and then next down on the list are PC magazine subscriptions.

What happened to the PCs?

Get 15 new commands, all the date / time commands left out of DBPro for free!
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Dgamer
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Posted: 15th Aug 2004 05:37
Well the fact that 50 people get to win is enough to get to enter.

Im aiming to get one of the vid cards or pro packs

This sig has been dullified!
Ilya
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Posted: 15th Aug 2004 10:49
I'm aiming for the best vid card(if I make an entry).

-Ilya

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