Quote: "I am not sure how to do 3D bullet code"
The MOVE OBJECT command is your friend. Position/rotate the bullet and let it go on moving until it collides with something or goes out of range. Too easy.
Quote: "idea copyrighted by Major payne!"
Just a nit pick. You can never copyright an idea, just the expression of the idea. BTW, it does sound like a cool idea with lots of fun room for special effects like sirens, traffic hazards, enemy units like swat vans, road blocks, and such. Good luck with it.
My alternate snake idea was Zombie Congo Line with you cruising around a cemetary picking up undead dancers, chickens, and skeletons. At least the music part would have been a hoot. I imagined that a pile of bones would be static, zombies, would move slowly, and chickens would run around like their heads were cut off (umm, literally.) [Anyone that wants to use this idea, is more than welcome. I realized that I did not have the artistic ability to pull it off.]
Quote: "I dont know how to do the whole tragectory/destroyable terrain thing"
That's pretty easy, see the arching bullet post here:
http://forum.thegamecreators.com/?m=forum_view&t=36905&b=1&p=0
Destructable terrain is not the only game in town. Perhaps you are a mud slinger and you build terrain until the enemy is covered or to protect Lemming-like critters. Or, you are firing snowballs or paint balls. On the Japanese giant monster Scorched Earth game that my son wants to make. The terrain is not destructable, but the buildings that are part of the battle field will be.
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TAZ
"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1