Quote: "Ridiculous amount of polys onscreen? The engine doesn't cull polygons (hide invisible polygons) most of the time."
Wrong-- it
never does. That's because there's already so much CPU overhead from the AI, scripting, spells, inventory, etc that they figured on your average video card and CPU, the CPU would be the bottleneck, not the video card. Which was true-- when the game came out, culling would only have made it perform worse on most peoples' PCs. Might not be true now.
Quote: "And I still don't know why 50% of the morrowind players have good pc's and still experience crashes and other weird errors (savegames missing, etc)."
With a patched game, CTDs are occassional and other errors are *very* rare. And even if there were those hypothetical savegame errors, it'd be the fault of the Morrowind devs, not the engine.
Quote: "The engine is still far from "good"."
Nope