I've been an avid user of Nuclear Glory's DLL ever since it came out, it offers many useful options for game collision. But it can't handle dynamic cube and sphere primative collision like Netwon can, and Newton can produce some very impressive dynamic physics, which NG's DLL can't. I know that Nuclear Glory uses an ellipsoid model unique to the system, so it probably couldn't interact with Netwon physics, but does anyone think it would be possible to run the two in the same game? NG for level/character/enemy/bullet collision, and Netwon for some physics displays? I think it could create a very dynamic game engine, but I have no idea how to go about it.