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3 Dimensional Chat / Combination of Nuclear Glory and Newton?

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QuothTheRaven
23
Years of Service
User Offline
Joined: 2nd Oct 2002
Location: United States
Posted: 14th Aug 2004 19:58
I've been an avid user of Nuclear Glory's DLL ever since it came out, it offers many useful options for game collision. But it can't handle dynamic cube and sphere primative collision like Netwon can, and Newton can produce some very impressive dynamic physics, which NG's DLL can't. I know that Nuclear Glory uses an ellipsoid model unique to the system, so it probably couldn't interact with Netwon physics, but does anyone think it would be possible to run the two in the same game? NG for level/character/enemy/bullet collision, and Netwon for some physics displays? I think it could create a very dynamic game engine, but I have no idea how to go about it.

zircher
23
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 15th Aug 2004 16:32 Edited at: 15th Aug 2004 16:32
As far as I can tell, they are completely separate systems. So, you should be able to use them together. The thing to remember is that they have no way to talk to each other and you have to run the 'process events' commands for each one. RunCollisionPRO() for NGC and NDB_NewtonUpdate with NDB_GetElapsedTimeInSec() for Newton.

--
TAZ

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1

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