Cool. I've been thinking about doing some RTS work once I learn more about the
DBP engine itself. I'm still in the early stages of coding with it, but it's coming along pretty well.
Isometric isn't exactly square rotated by 45 degrees,
if say your tile width = 32
then your tile height = 16
+ the rotation
There are also some different calcs involved in moving around an isometric tile base.
I'm still really trying to decide what I should be coding for when the time comes, so anyone who has experience in creating rts/strategy/sim type games I'd like to hear from you on this as well.
I've read/heard that if your tile game contains walls, then isometric is a good way to go.
Otherwise square tiles should be enough.
Apologies to Phaelax for slightly hijacking his topic
keep posting about your WIP.
I'm looking forward to trying it out. Send me any source code/media if you want me to
tinker with it as well.
Everything happens for a reason