I am using GameSpace Light to create and save .X models. When I load them in DBPro most of the textures are lost.
If all, or part of a model is a solid color that color will show up fine in my game. But if the texture is more complicated, like 'Wood Grain', it won't show up in the game at all and the model will be white.
I have used 'Object Union' to join the textured parts of the model together, and exported the final, single, object in .x format.
I unchecked the 'save as ASCII' box, and tried both 'inline materials' and 'export with full texture path', with no results.
The model will reload fine in Gamespace. What am I doing wrong?
Michael Lewis
I'm using DBPro to write "Suger Free Candyland", for diabetic children!