Pearl Blade:
It's got a nice flow and shape to it, but it doesn't look like it could cut. Pearl's are suppose to be eleagent, shimmering, and smooth, and the sword really seems to lack those features. I'd recommend doing a bevel on the sword to give it some curvesand make it look sharper and smoother.
I know you said not to critique the handles as they won't be seen, but that's not a good enough reason to ignore that area for me. The handle looks particularly sharp in one of the regions. I also recommend adding perhaps a pearl onto the sword, or something more elegeant.
Blaze Sword:
I like the handle on this sword, and maybe you should do something similar to that on the Pearl Sword. The blade part of the sword doesn't generally flow though. It looks like it was carved out of wood to be honost. When I think of fire, I see flames coming out sharply, but they're smooth and flowing. Your sword doesn't have any flow. Don't be shy to push more vertices and polygons on your swords. Games are supposed to be designed for the future as they're such long projects, so you can spend additional polygons at no cost.
Oh, and bevel this sword as well on the blad.
Light Blade:
This sword I like, as it seems more like a generic sword. You may want to include some more detail into the handle. Don't tell me it won't be seen, otherwise what's the point in having physics on those little earring things?
Personally though, I don't like the earring things. The last thing I want in an intense sword duel, is to have these flat(maybe even sharp!) things busting against my hand. (Maybe Dean needs some gloves to protect his poor hands?)
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Ok, that was my critique and I was as brutally honost as possible.
http://curvedbasic.dbspot.com/ed.JPG
A book? I hate book. Book is stupid.
(Formerly known as Yellow)
