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Work in Progress / NeoNazi FPS

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Mitchell
20
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Joined: 1st Mar 2004
Location: The Netherlands
Posted: 18th Aug 2004 00:47
Hey! I started working on a FPS, and it tuns out I really like making FPS games It's going to be a game set in the future, but that won't really show in the levels. It's basically a game where you must kill a radical group of NeoNazi's that started to shoot everybody, in the name of Hitler. This you can do with a set of wapons, including stuff like colts, rpg's, lazer-guns etc I don't have huds yet, and the enemies dont have a brain, but I'm working on that right now. Maybe I'll enter this in the compo, but I might make this a textical shooter, which I cant enter. We'll see..



if enemie_IQ>40 then post playable_level_demo

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
Dgamer
22
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Joined: 30th Sep 2002
Location:
Posted: 18th Aug 2004 00:52
Hmm looks great!

This sig has been dullified!
Mitchell
20
Years of Service
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Joined: 1st Mar 2004
Location: The Netherlands
Posted: 18th Aug 2004 01:14
Thanks.. Might I ask if anyone knows how to prevent the plain from disapearing behind the ceiling? I know the disable zdepth command, but then you can see them even through walls. Can't I make it so that disable object zdepth only affects 1 mesh, aka the ceiling???

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
Phaelax
DBPro Master
21
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Joined: 16th Apr 2003
Location: Metropia
Posted: 18th Aug 2004 03:40
Any game that lets you kill nazis is cool!

And which plane are you talking about?

"eureka" - Archimedes
Kohaku
20
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Joined: 3rd May 2004
Location: The not very United Kingdom
Posted: 18th Aug 2004 04:11
Maybe the lights glow.

Infra-Dark
Bring the 20 liners back!
#coding, like coding, but with a #
Mitchell
20
Years of Service
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Joined: 1st Mar 2004
Location: The Netherlands
Posted: 18th Aug 2004 04:18
Yes, I mean the rays of light.

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
Dgamer
22
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Joined: 30th Sep 2002
Location:
Posted: 18th Aug 2004 04:53 Edited at: 18th Aug 2004 05:00
Maybe you could use intersect object to see if anything is blocking the lightbulb from the player. If something is blocking, enable zdepth so you cant see the light. If nothing is blocking, disable zdepth.

This sig has been dullified!
Mitchell
20
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Joined: 1st Mar 2004
Location: The Netherlands
Posted: 18th Aug 2004 06:28
I'll see. I have thought of that, but wouldn't that much intersect objects take down the framerate??

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
Jeku
Moderator
21
Years of Service
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 18th Aug 2004 08:42
Shouldn't take down the framerate anymore than any other effect in the game. Your game looks great, by the way

Mitchell
20
Years of Service
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Joined: 1st Mar 2004
Location: The Netherlands
Posted: 18th Aug 2004 10:46
Thanks. And I'll give it a try then, see how it works out

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
Freddix
AGK Developer
22
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Joined: 19th Sep 2002
Location: France
Posted: 18th Aug 2004 20:34
seem promising

D Man
22
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Joined: 3rd Oct 2002
Location: Germany
Posted: 18th Aug 2004 20:52
Looks good, but the idea is as dumb as shooting Osama Bin Laden.
Nazis did never just run around killing everyone (in the name of Hitler; muahahaha).

God is real, unless declared integer.
Mitchell
20
Years of Service
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Joined: 1st Mar 2004
Location: The Netherlands
Posted: 18th Aug 2004 22:06
I know It isn't the storyline, but I knew I needed something to be able to post the screen I was trying to make some engine stuff, then did some level design, and ran into this swastika flag. I'm thinking about a way to get the gameplay like in timesplitters. A way to make every level with another theme.. Havent thought of anything yet, but I'm sure I'll get it sooner or later.

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
SubNova
20
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Joined: 4th Apr 2004
Location:
Posted: 19th Aug 2004 11:59
I'd like a quazi-Star Trek TNG FPS (no copyright infringement), with ships, uniforms, horrifically powerful firearms...
~Scion6

Time to own!!!
http://www.davidtattersall.me.uk
Mercenaries Community

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