Quote: "Sounds very nice, i'm not sure i can be bothered with the comp any more"
Same here. I've got a sort of tech demo of the "on-rails" thing, but there's no way I can finish it
Very nice idea, though, Mr Fibble! You've really got that "less-fancy-SFX-is-better-gameplay" down! Sounds like alot of fun... But I'm abit mistified as to this:
Quote: "but i'm doing this in C++ and its turned out to be the easiest and fastest game I have written."
Do you mean you're writing the game in C++ as a dll so you can call this in DBP
or... something else? Seems TCG kinda wants a game that showcases DBP's abality rather than the madz skilz of a VC++ programmer... But I probally misread your post.
Great idea, though, keep it up!
~Hawkeye