[August 19,2004]
I made some huge process in optimizing my program. I mean, the program still runs at 730+ fps because there's only 3 images, but I'm talking about the scripts.
What you see here, is all you need to create the level, and form the backbone for the other three mechanics.
C:.........TankMod
land.bmp
sky.bmp
200
ToolBar.bmp
40
6
18
1
26
57
209
567
456
100
100
10
100
100
100
22
Lee
MikeJ
Rich
Rick
Ravey
Simon
The game will consists in 3 major parts.
1.) Creating the levels.(Which is right here)
2.) Customizing the media(different tanks, etc.) and adjusting the parameters.(low gravity, super dense ground, etc.)
3.) Game logic. (AI, parsing scripts,and other calculations)
--------------------------------
Laugh at the graphics while you can, there's no way I'll submit something close in graphical quality. I have started working on some 3D media, but I'm not too rushed to show.
Build a good backbone first, and then get fancy.
[EDIT] Oh yeah, the scripts have help files telling you what each number or string represents to make things easy on you. Hehe, maybe I should let someone beta test later on if they think they can guess the variables right now.
A book? I hate book. Book is stupid.
(Formerly known as Yellow)