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Work in Progress / X-Quad Editor [XGui]

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Freddix
AGK Developer
22
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Joined: 19th Sep 2002
Location: France
Posted: 20th Aug 2004 08:39 Edited at: 20th Aug 2004 17:03
I've finished my plugin for x4e ( and dbpro too ) called XGui.dll
It's a Basic GUI system for games ( not for applications, only for games ) so, it's far to be a complete GUI system.
It handles : Up to 16 windows and up to 256 gadgets .
The system is inspired from Magic-Windows ( I was build years ago ... for DBv1 )

I've added support for XGui inside EDITOR so, we can now choose a GUI Preset for game ( and create some ones ... )

GUI are defined in a .xgui file like this one :

As you can see, it's a simple text file that make the simple gui you see in that picture :
( Top left where there are SCORE , and LIVES )
http://xquadeditor.free.fr/XQuadEditor_Ver0.9w-XGuiSupport.jpg
( put in HTML Ref because Res is 1280x1024 ....

A Function load these .xgui file and setup the XGui system to follow the wanted windows and gadgets
Gadgets can have predefined Actino that are automatically updated ... Like Score,Lives,Energy,Mana,Timeup Displays ...
More, there are 2 options available for windows configuration :
- Do not display windows borders ( ideal for FPS and ARCADE games )
- Display windows borders ( ideal for RPG , support for Windows dragging ( positionning ) using Mouse cursor )

So the Developper life get really .... easier

I must now prepare a nice game GUI and make a new demo for your ( all ) pleasure

Mr Underhill
21
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Joined: 23rd Apr 2003
Location: The Forgotten Worlds...
Posted: 20th Aug 2004 09:47
Sweet.

"You don't need a reason to help people."-Zidane (FFIX)
Jade Phoenix Software is on the way! Get ready for the rebirth of gaming!
Freddix
AGK Developer
22
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Joined: 19th Sep 2002
Location: France
Posted: 21st Aug 2004 23:29
I've added support for Bitmap Fonts . It's caled XFont and is joined to XGui plugin
It allow the use of bitmap font ( up to 16 fonts ) with many sizes ( 8x8 , 16x16 , 32x32 , 64x64 pixels )
Now Guis for X4E can be 100% graphicals guis



Balid
21
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Joined: 21st Nov 2003
Location: MI, USA
Posted: 22nd Aug 2004 00:41
Cool.

Freddix
AGK Developer
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Joined: 19th Sep 2002
Location: France
Posted: 31st Aug 2004 07:34
XGui can be 100% customized using a simple .xgui file ( simple text based file with definition ... )

Here are 4 samples :





The 3rd isn't finished but all other are complete XGui sets

granada
22
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 2nd Sep 2004 05:28
Realy cool Freddix

dave

Windows XP Home 2002 Service Pack 1,1AMD Athlon(tm)XP 3200+ Barton 2.20 GHz ,1 GB of RAM
NVIDIA GeForce FX 5600 256MB DDR
http://www.granadagames.com/
Zero Blitzt
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Location: Different Stages
Posted: 2nd Sep 2004 06:06
Freddix, I assume you are from France? Just wondering.

Nice work.


Come to #coding. We promise we wont kick you!
DISCLAIMER: Promises may not actually be upheld.
Freddix
AGK Developer
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Location: France
Posted: 2nd Sep 2004 07:08
yes, I'm french of course

Nack
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Posted: 3rd Sep 2004 03:27
Oooo...very nice.
Just a question...can you make your own skin?

Freddix
AGK Developer
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Joined: 19th Sep 2002
Location: France
Posted: 3rd Sep 2004 03:47 Edited at: 3rd Sep 2004 03:48
Guis : 100% customizable you can change everything in a GUI

I'll post soonly snapshots from RPG gui I currently develop.

Freddix
AGK Developer
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Joined: 19th Sep 2002
Location: France
Posted: 4th Sep 2004 00:30
Here is a small snapshot of the RPG's GUI I currently develop for X4E...

Taken objects are automatically putted in the bag.
Objects that are in the bag can be used or equipped when clicking on them.
Chat system is now fully functional You can talk to chat and receive informations from game.

I will now develop Entities interactions for QUESTS and dialogs.



Mitchell
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Joined: 1st Mar 2004
Location: The Netherlands
Posted: 4th Sep 2004 01:41
looks nice! How do you get the return value of polys again??

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
Nack
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Posted: 4th Sep 2004 13:20
Whoa...thats nice! It sure makes the life for making RPG MUCH easier! and you can skin it too! Whoa.....very niceeee!

MikeS
Retired Moderator
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Location: United States
Posted: 5th Sep 2004 12:13 Edited at: 5th Sep 2004 12:17
I'm a bit rusty (Need to figure out accent marks on computer), but here it goes...

Je parle le petit français. A mon avis, Freddix est tres chouette et intelligent. Au revoir, je suis fait. bon travail



A book? I hate book. Book is stupid.
(Formerly known as Yellow)
Dot Merix
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Location: Canada
Posted: 7th Sep 2004 11:12
I believe, if i'm not as rusty as you it is.

Je parle le francais un petit peux. A mon avis, Freddix est tres chouette et intelligent. Au revoir, je suis fain. Bon travail!

Though i could be wrong, either way.. looks cool

- Merix

Athlon xp 2400+, 1.0GB Ram, Radeon 9800PRO 128mb
Freddix
AGK Developer
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Location: France
Posted: 7th Sep 2004 17:07
lol

MikeS
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Posted: 8th Sep 2004 05:57
Quote: "lol"


Uh oh, hope I didn't say something completely out of place.

Keep up the good work Freddix, I've been admiring this project for a long time and will be very excited and eagerly awaiting a release.



A book? I hate book. Book is stupid.
(Formerly known as Yellow)
Freddix
AGK Developer
22
Years of Service
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Joined: 19th Sep 2002
Location: France
Posted: 8th Sep 2004 07:13
Thanks for your support

now, my chat system is now 100% working
User will be able to create in game commands to enter CHAT like :
/LOC for example ( inspired from DAOC ) that will give the player position within the map .
It will be useful for many things ( like knowing who is another player ( when MMO option will be added later ... ) , talk , answer to NPC for quests , create cheat codes , and more ... )

Will now work on the capability for NPC to speech player for QUESTS ...

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