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3 Dimensional Chat / blender help

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sadsack
22
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Joined: 27th Nov 2003
Location: here
Posted: 20th Aug 2004 09:47
I just download Blender and went over the dri. and can not find hoe to make my models in to a .x file. Does any one know if the a converter that can be with blender? Thank You renny
indi
23
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 20th Aug 2004 14:59
i think i found you a good link mate

http://bane.servebeer.com/programming/blender/

i havent used blender in ages so i might check this out myself.

note the x file importer exporter as well

If no-one gives your an answer to a question you have asked, consider:- Is your question clear.- Did you ask nicely.- Are you showing any effort to solve the problem yourself
Nazgul
23
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Joined: 20th Jan 2003
Location: - Please Select -
Posted: 20th Aug 2004 18:47
I am quite familiar to it lately.

Blender 2.34 has an included dx8 exporter that should allow to export bones and weights , even. and a dx7 older exporter, too. It's in export dialog.

Only thing is :

-you can't use Bone.001(u can select em all in certain way and rename all easily, and maybe use in advance allways ur same skeleton) typical names... use for example a standard 8 letters without dots kind of names, for bones. Do the same with materials.

-You need to position(touching N key) -yep, you can't animate the move of the root- at 0,0,0 the mesh, same as armature (skeleton) You need to set the same rotation for both, 0,0,0 if I am not wrong.

-After all this, is then when you parent the mesh to the armature as normally. (you need to know first how this all of character animation works in Blender)

-IK is not supported, only FK, though I yet to test if you use it ok, and then just keyframe everybone, so it gets "baked" as fk. It is possible that works.

-you export as directx8 file from file/export menu.

You have also an md2 exporter you can run from text editor, opening the *.py file, and hitting alt p. The md2 exporter is in the link indi passed u above. I tested also the md2 exporter, and seem to work ok. I think there was a limit of 100 frames per animation, but dunno if I read that also have been avoided now...

http://www.freewebs.com/sysiphus/<--3d fight model there
sadsack
22
Years of Service
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Joined: 27th Nov 2003
Location: here
Posted: 21st Aug 2004 05:59
Thank you all, I will see if I can make it work in DBP. Thanks
renny

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