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Code Snippets / RPG Engine (probably not what your expecting)

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hmm
21
Years of Service
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Joined: 11th Oct 2003
Location:
Posted: 23rd Aug 2004 02:03 Edited at: 23rd Aug 2004 03:44
Heres my new RPG engine. As anyone who has tried making an RPG (or RPG Maker like myself), you know media is a big hassle. This engine is all made in DBPro with no external media. It's based on Roguelike rpgs (use ascii characters only), only I've added a few bells and whistles. Take a look and see what you think. I plan to work on this basic model and maybe develop it into a small game or a simple rpg editor.

btw, i know it looks like a whole load of code for what it is, but thats just for the memblock matrices (all the functions that I probably dont need).

edit:code now here



coincidence? how about pure cosmic convergence!
Mattman
22
Years of Service
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Joined: 5th Jun 2003
Location: East Lansing
Posted: 23rd Aug 2004 03:21
it got cut off at line 315

[url='http://www.ufanz.com/teams/tracking.asp?ti=689&mi=97723][/url]
Physics coder
21
Years of Service
User Offline
Joined: 25th May 2004
Location: United States
Posted: 23rd Aug 2004 03:33
use the [ code][ \code] things when posting code, i think there's a bug with the attachment function.
It got cut off at line 400 for me:


-----------------------------------
To delete the bug, delete the code.
Specs: Sony VAIO Laptop, Windows XP, P4 2.8Ghz, 512MB RAM, ATI Radeon 64MB video memory, DBP Upgrade 5.3.
Phaelax
DBPro Master
22
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 23rd Aug 2004 09:35
Sounds like you guys need more ram. 463 lines of code.

Looks interesting. Shows basic tile movement.

"eureka" - Archimedes
sadsack
21
Years of Service
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Joined: 27th Nov 2003
Location: here
Posted: 23rd Aug 2004 10:02
worked fine for me. I maybe able to put some of that code to use.
Thank you renny
Hell Dragonz43
21
Years of Service
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Joined: 27th Jul 2004
Location: at home or at work
Posted: 23rd Aug 2004 11:11
This is really cool! Now only for the battle engine lol


www.freewebs.com/mycomputergames
Rknight
21
Years of Service
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Joined: 25th Sep 2003
Location: NJ
Posted: 23rd Aug 2004 11:25
Ahh! I like this a lot. With a little change or two here or there (no more tilting) I think I could use this. Thanks for posting it!
Rknight
21
Years of Service
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Joined: 25th Sep 2003
Location: NJ
Posted: 23rd Sep 2004 23:39
Well, after all this time and programming I'm actually learning DBPro's 3D commands by studying this thing. LOL. There's a change of pace.

How -do- you stop the tilting when moving though anyway?
hmm
21
Years of Service
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Joined: 11th Oct 2003
Location:
Posted: 29th Sep 2004 06:15
take away the curvevalues involved in positioning camera.

eg.
instead of;
cx#=curvavlue(x#,camera position x(),10)
use;
cx#=x#

coincidence? how about pure cosmic convergence!
Rknight
21
Years of Service
User Offline
Joined: 25th Sep 2003
Location: NJ
Posted: 29th Sep 2004 07:17
Thank you.
Rknight
21
Years of Service
User Offline
Joined: 25th Sep 2003
Location: NJ
Posted: 2nd Oct 2004 09:15
Good luck with that game/editor too. It'd be nice to see.

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