I've just been looking at the board and, un-like the others, there's nothing here to tell people what sort of guidelines there are for posting here, so I thought I'd go ahead and make one.
Just a few things to consider when posting are.......
Where's My Game?
W.I.P is work in progress, and surely, even after just 5 minutes of planning, you could say a game was, work in progress. You can't however, expect people to go crazy over your game if you've only got a storyline and a name for the main character. Work on your game, wait until you've got something to show then BAM!!! post a thread about your game, showing all the work you've put into it and all the different parts that your busily working on and people will think, "Hey, this persons, done a lot of work on this game and I can see that there serious about wanting to finish it, I'll give them some encouragement and let them know how good they're doing."
Do you have any screen shots of your game, these can be obtained pretty easily, just press Prt Scrn (to the left of F12) go to Paint, then Edit>Paste, and save your image, then go to http://www.photobucket.com
or any other hosting site and follow the available instructions. Remember pictures speak a thousand words, and alot of people will find it easier to judge your game if you've got a couple of pictures of what it looks like in action.
NOTE:: It's advisable to resize your screenshots to make a reasonable size, the last thing people want (especially people on 56k) is to have to wait ages for a picture to load, by that time they may have got board and gone to look at someone elses game, I find 640x480 is a reasonable size.
How can people comment on your game if they don't know anyhting about it, ofcourse you may not want to tell us everything about your game but there's always something you can type. Tell us what the objective of one of the levels is, what weapons you can use, what different modes will be in the game, anything people can talk about.
People can only stay excited about screenshots and litle bits of info before long. Eventually you'll need to put your money(or rather, your game) where your mouth is and release a demo. Again, this doesn't have to give away too much about your game, maybe a single level, or a demo that times out after a few minutes, just something that people can comment on.
Now the whole point of a W.I.P post is for people too see your game and tell you what they think, if they don't like the look of it then they'll probably tell you, and this is definately more of a good thing than a bad thing. It's much better to learn whats not so good about and improve it before final release, rather than releasing your game, a few people downloaging it, saying its no good, and eveyone just ignoring it, remember, the customer ( or downloaded) is always right. When you post a W.I.P don't expect everyone to say "Oh my god what an amazing game, gimmme, gimme, gimme" Hopefully, a few people will say that, but there will inevitably be someone with a negative reaction, don't tell them there wrong, because they won't be, just read what they've written, write a quick message to thank them for there input, then get around to improving your game.
Well thats my bit, but I'm sure you people can think of a lot more that makes a good w.i.p, so come on, tell me what a lousy job I've done of this and fill in some of the gaps.
To tell you the truth, I'm just glad I DON'T enjoy playng The Sims.