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3 Dimensional Chat / Free 3D Dwarf MOdel

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Psionic
22
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Joined: 7th Jun 2004
Location: UK
Posted: 24th Aug 2004 06:36 Edited at: 24th Aug 2004 06:37
Hey guys, I've decided to put up the Dwarf model for FREE!! Hope you guys find a use for him somewhere

DOWNLOAD:-
http://www.psionic3d.co.uk/cgi-bin/imageFolio.cgi?direct=Free%20Stuff/3D%20Models

MORE INFO:-
http://www.psionic3d.co.uk/packs/dwarf/dwarf.html





Indian Homie G
22
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Joined: 23rd Jan 2004
Location: San Jose, CA
Posted: 24th Aug 2004 07:00 Edited at: 24th Aug 2004 07:01
Wow! For free? Thats incredible! Great work man.

Also, does it have a biped or just regular bones?

AMD Athlon XP 3000+, S3 Deltachrome s8, 512 PC3200 RAM, 160 GB HD
Narf The Mouse
21
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Joined: 16th Jul 2004
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Posted: 24th Aug 2004 07:20
Thanks! That'll make short work of some of my 3d problems!

The elf made me do it!

Cheese!
Brent_Seraphim
23
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Joined: 1st Dec 2002
Location: United States
Posted: 24th Aug 2004 07:27
Very Good. You've my respect.

"Laugh to scorn the power of man..."
Blazer
23
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Joined: 22nd Oct 2002
Location: United States
Posted: 24th Aug 2004 07:51
sweeeeeet thanks alot

I discriminate against discriminating people....
Peter H
22
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 24th Aug 2004 09:04
thanks!

"We make the worst games in the universe."
Cian Rice
22
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Joined: 8th Jun 2004
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Posted: 24th Aug 2004 10:39
Do you plan on making any tutorials on making textures like the dwarves, cuz I think it would be a very helpful one.

Got anime?I do.
indi
23
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 24th Aug 2004 14:38
nice work, puts my cartoon dwarf to shame

If no-one gives your an answer to a question you have asked, consider:- Is your question clear.- Did you ask nicely.- Are you showing any effort to solve the problem yourself
John H
Retired Moderator
23
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 24th Aug 2004 16:23
Psionic - Give me your skillz Just a question - is 3D Modelling/Texturing your job? If its not, Id think you could find a position on a professional staff, you certainly have the skillz! Ive always respected your work (you influenced me to start modelling ) and Ive strived to get as good as you are (lightyears away...lol)

Thanks for everything

RPGamer


Check out our Team Request in the Team Request section if you want to help!
Psionic
22
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Joined: 7th Jun 2004
Location: UK
Posted: 24th Aug 2004 18:35
I want to write a texturing tutorial but its such a large subject I never get round to it, I will write one at some point in the next few weeks/months cus a LOT of people keep asking for one

He just has normal Bones as he was animated in Character FX

I work Freelance for various small companies and individuals and charge very low rates

Shadow Robert
23
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 24th Aug 2004 18:53
Hehee affordable rates ... finally get to see the lil guy finished. Looks pretty good.
Been looking at Bobo's work most of the morning, he sent me some of his new work for this RPG he's been involved with.

The dude has so much blasted skill makes me wanna cry lol
I'll check this out later ^_^

Oh that reminds me, if you ever want to have a model viewer for showing off what models can look like in-engine rather than milkshape let me know. I'm trying to find projects to test out something I've been working on, so far have the Microsoft Dwarf loading with shaders which looks PDG ^_^
Milkshape and Cinema4D definately have that, 'OpenGL' look to them. Looses some detail in my experience.


Peter H
22
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 24th Aug 2004 23:25
yes it would be VERY helpfull if you made a complete texturing tutorial...

becuase i've managed to get pretty good at modeling in milkshape yet i can't texture worth poop...(i've managed to get uv maps and apply my textures to the object but i can't get good looking textures...)

"We make the worst games in the universe."
BLink
22
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Joined: 1st Jan 2004
Location: Laptop, wherever that is
Posted: 25th Aug 2004 09:31
wow, so you dont even have a job doing this? thats amazing! how long did it take you to make this?

www.gameroom.com/blinkcomic
Psionic
22
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Joined: 7th Jun 2004
Location: UK
Posted: 25th Aug 2004 20:12
Yeah I have a job, I do this freelance and have been for a few years now

Took about a (long) week to model/skin and animate from start to finish!!

Van B
Moderator
23
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 25th Aug 2004 20:55
Awesome work, I especially like the face, seems almost lifelike.

Post some more examples of your work please, we seldom get that sort of quality here.


Van-B


Muhahahahaha.
Cian Rice
22
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Joined: 8th Jun 2004
Location:
Posted: 26th Aug 2004 03:29
Hey, go help RPGamer out, he's dying for soem organic modellers.
B.t.w
Will the texturing tutorial be for making a textur ein photoshop or what?

Got anime?I do.
Psionic
22
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Joined: 7th Jun 2004
Location: UK
Posted: 26th Aug 2004 03:44
Tutorial'll be for unwrap 3d and photoshop

Thanks for all the comments, much appreciated!!

Peter H
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Location: Witness Protection Program
Posted: 26th Aug 2004 03:50
must.....buy.....photoshop!!!!!

"We make the worst games in the universe."
Cian Rice
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Posted: 26th Aug 2004 03:59
Will it be possible to use the tutorials for Paint shop Pro, cuz that's what I 'm using.

Got anime?I do.
John H
Retired Moderator
23
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Location: Burlington, VT
Posted: 26th Aug 2004 04:42
Hehe Im gonna have to scratch up some money then ^_^ Whats your average rate per model? Got individual rates for model, model + texture, model + anims?

Your amazing

RPGamer


Check out our Team Request in the Team Request section if you want to help!
ionstream
22
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Joined: 4th Jul 2004
Location: Overweb
Posted: 26th Aug 2004 13:39
You could always get the GIMP. That's what I use and as far as I know It's as good as Photoshop (my friend has Photoshop and I used it for a while).

"I see your dead, petrified skull labeled on a shelf somewhere." - Dennis the Menace

"Achoo" - Hitler
Phaelax
DBPro Master
23
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Joined: 16th Apr 2003
Location: Metropia
Posted: 26th Aug 2004 14:20
excellant job! Too high poly for use in an rts unfortunately.

"eureka" - Archimedes
Indian Homie G
22
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Joined: 23rd Jan 2004
Location: San Jose, CA
Posted: 26th Aug 2004 14:46
WOW...you made this in milkshape 3d????

AMD Athlon XP 3000+, S3 Deltachrome s8, 512 PC3200 RAM, 160 GB HD
John H
Retired Moderator
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Posted: 26th Aug 2004 15:58
Yea...MS3D can make anything dude...


Check out our Team Request in the Team Request section if you want to help!
gothboy 101
22
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Joined: 31st May 2004
Location: Watonga, ok, usa
Posted: 27th Aug 2004 07:59
wahooo thank you i will give you major credit (how much does it cost to get you to model stuff?)

Dragonseige www.freewebs.com/dragonseige/
Phaelax
DBPro Master
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Joined: 16th Apr 2003
Location: Metropia
Posted: 27th Aug 2004 08:47
How about we see your models in action, eh?

Ground texture and sound files are all found in the DBP media folder.



"eureka" - Archimedes
Peter H
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Location: Witness Protection Program
Posted: 27th Aug 2004 09:42
lol...fun little program phaelax...

though i found it a bit hard to score a hit so here's my version
(slowed the other dwarf down...)


"We make the worst games in the universe."
gothboy 101
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Posted: 27th Aug 2004 09:53
to bad i cant test it my computer is down so im using my dad's

Dragonseige www.freewebs.com/dragonseige/
Indian Homie G
22
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Joined: 23rd Jan 2004
Location: San Jose, CA
Posted: 28th Aug 2004 08:33
@ Psionic

Your bloody amazing. Like RPGamer, you also just influenced me to start modelling. I downloaded the trial of MS3D and am going thru the tuts on your site. Also texturing tuts would be great, as I have photoshop. Thanks man, and keep up the great work !

AMD Athlon XP 3000+, S3 Deltachrome s8, 512 PC3200 RAM, 160 GB HD
walaber
22
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 28th Aug 2004 13:08 Edited at: 28th Aug 2004 13:20
Psionic - absolutely amazing models. one quick question- is there a particular reason you don't orient the joints on your models in CharacterFX? I've noticed the zero pose for all of your models features joints that are al aligned to the global axis (root axis of the object).

the reason I ask, is that the Newton Physics SDK system can make ragdolls from animated .x models (with the wrapper I wrote for DBPro), but it requires that the bones be aligned with the local X-axis pointing along the vector of the bone.

I modified your zombie model accordingly, and successfully made a ragdoll from it:

but unfortunately in doing so I (of course) ruined all of the nice animations you included.

is there a specfific reason you leave the bones unrotate when you create the skeleton? From an animation standpoint, is there any advantage to your layout?

Here's what I did...


just curious...

Go Go Gadget DBPRO!

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gothboy 101
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Location: Watonga, ok, usa
Posted: 29th Aug 2004 01:00 Edited at: 29th Aug 2004 01:02
ok my comp is up again so how would you make the other dwarf on the code attack you, like a 1 on 1 compition?

www.freewebs.com/dragonseige/
Random 69
21
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Joined: 24th Aug 2004
Location: Marshmellowland
Posted: 29th Aug 2004 02:22
Thats fricken awsome to the maxxor thanks for the model and i was also wondering

Looking at Phaelax's Code i was wondering how it attacks?? has to many variables confuses me can someone paste Just what it needs to attack cuss i would like to add in all the availible attacks and life bars then make it human on human Thank you very much

I need models email me
gothboy 101
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Location: Watonga, ok, usa
Posted: 29th Aug 2004 03:49
i wish the same as you xtreme Coder

www.freewebs.com/dragonseige/
Peter H
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Location: Witness Protection Program
Posted: 29th Aug 2004 04:52
it doesn't attack you...it just wanders around aimlessly

"We make the worst games in the universe."
gbuilder
23
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Joined: 26th Aug 2002
Location: New Zealand
Posted: 29th Aug 2004 05:47
Thanks Psionic,
Has anyone else noticed how animations in DBPro twitch at the end of a loop cycle. They are not smooth. Is there a way to remedy this?

gbuilder.

XP2000, 512mb Ram, 64mb GForce4 MX440 Graphics card, WindowsXP Professional.
John H
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Posted: 29th Aug 2004 14:16
Make sure the animation endings are exact, make sure its not running over a few frames.


Check out our Team Request in the Team Request section if you want to help!
gbuilder
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Location: New Zealand
Posted: 29th Aug 2004 14:58
Yep, that solved it..thanks

gbuilder

XP2000, 512mb Ram, 64mb GForce4 MX440 Graphics card, WindowsXP Professional.
Phaelax
DBPro Master
23
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Joined: 16th Apr 2003
Location: Metropia
Posted: 30th Aug 2004 08:19
yup, the animation loops probably contained the initial transisiton animation as well. I didn't really feel like figuring out where the loop really started and ended.

"eureka" - Archimedes
King Of Fools
21
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Joined: 27th Jul 2004
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Posted: 30th Aug 2004 12:23
Cool... Very Cool Man...

You are a very good modeler and a good guy to put it for FREE...

Nice Job

Thanks,

King Of Fools

Sir Spaghetti Code
21
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Joined: 12th Jul 2004
Location: Just left of Hell
Posted: 30th Aug 2004 14:51
How long you been modeling, Psionic? Those are very good!

Sir Spaghetti Code
21
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Joined: 12th Jul 2004
Location: Just left of Hell
Posted: 30th Aug 2004 15:10
Hey, Psionic! I'm having a bit of a problem. I'm trying to place the dwarf in my DB practice program as a .X model, and when I loop him to walk (1-13) he just "strikes a pose" like he is walking. Kinda in mid-stride, and there is no animation. Do you know what I am doing wrong? Here is my load:
Of course, as you can see, I am using Nuclear Glory collision, but I did not think that would be a problem. And here is his walk code:
If you can clear that up for me, you would be my idol!! Thanks a million!

John H
Retired Moderator
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Posted: 30th Aug 2004 15:34
A while...pre-rpgamer-era


Check out our Team Request in the Team Request section if you want to help!
The Rookie
21
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Joined: 2nd Sep 2004
Location: Wales, UK
Posted: 3rd Sep 2004 06:59
Many Thanks for this great model, I've been looking for some freebies just to do a few tests with

Frank "The Rookie" Dodd
GICO
22
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Joined: 22nd Jun 2004
Location: Probably watching The Monkey Show
Posted: 7th Sep 2004 03:06
Whoa!! Very, very nice model!!

Keep up the nice work! And remember to offer more free models

GICO

(I like free stuf)

Tried Desert Combat??? No??? Then what are you waiting for??!!!!
Lord Aramus
21
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Joined: 8th Sep 2004
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Posted: 8th Sep 2004 11:09
thanks. Am I allowed to use any of those models in movies?

Ack Thpppppt!
High quality models and graphics, low prices. Graphics for the rest of us.
Dot Merix
22
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Joined: 15th Oct 2003
Location: Canada
Posted: 10th Sep 2004 10:20
Thanks very much Psionic!

- Merix

Athlon xp 2400+, 1.0GB Ram, Radeon 9800PRO 128mb
Lord Aramus
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Posted: 10th Sep 2004 11:03
How much does milkshape cost, anyhow?

Ack Thpppppt!
High quality models and graphics, low prices. Graphics for the rest of us.
Cian Rice
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Posted: 11th Sep 2004 05:39
20-30$

Got anime?I do.

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