Righty ... I didn't really intend on releasing anything on this project 'till later on. But the situation at home is a bit dodgey (I currently have no home) and I can't see myself getting on the interweb all that frequently.
But here goes ... I started building this one a few weeks ago, when I saw Smash Bros on my friends Gamecube. Before you all squeak "Nay! Not another attempt at a smash bros copy!", listen forth to what I have to say.
A long time ago (2 years, 42 days and 5 hours to be exact), I released a game called Wizads. Only, none of you know that, because I never told this forum about it ... could be something to do with that fact that it wasn't made in DB. But anyway, I digress. It was basically a real time worms, but with over copious amounts of blood, flashy spells fired by camp wizards (wizads) in shiny dresses, hordes of goblins and fully destroyable terrain.
While Wizads was a great success amoung the few whose got to play it, I decided that it had to be extended.
Over two years passed and I had still not found a sensible way to extend it and keep it amusing to play ... but then I saw Smash Bros and my mind spun around, did a few summersaults then played leap frog with itself.
Thus became Wizads: Battles of insanity. I got to work on my new project, learnt how to churn out models from milkshape in quarter of the time it used to take me and remembered how to use pixia.
Gander 'pon the following screen shots ... for I cannot promise an update for a while (between a few days, and a few weeks)).
These are very early screenies; the wizads are untextured but I've finished the knight character. The AIs are just drones, they don't go after you.
Zoomed out view of the level (Classic Smash Bros camera view).
Screenie of Gunther the knight in mid jump.
Another piccy of Gunther.
A Wizad in mid jump.
Another standard view.
Haven't really thought about storyline but there'll definitely be one.
Sorry no demo yet. Will devote the next few days to getting the internet up and running at my temporary home.
Daih thel phae 'e, clann 'e phaen
Blame it on INSANITY!