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Work in Progress / Battlefield MT - Scorched Earth remake

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NathanF
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Posted: 24th Aug 2004 13:56 Edited at: 17th Oct 2004 12:41
BattleField MT


Lines: 4500+

Overview:
This is gonna be a scorched earth remake. You start off in a city, and from there you can select which building you go in. Like Pokemon Stadium - except 3D. You can choose from a variety of shops, in which you buy parts for your MT (MechTank). Parts include: Core, Launcher and Sheild. You can also buy things like mines, and books that teach spells, etc. The main building is the MT-Stadium. There you go for battling tournaments and win various prizes (depends on how many wins). Aside from the stadium, you can also battle at the Plains. Hilly terrain where you verse random AI units.

Abilities and Books:
There are 2 types of abilities in BFMT, Psi and Mech. Both use up player's sP. Psi abilities are learnt from books which are bought at the Psi Shop (only sells Psi books), just as Mech abilities are learnt from manuals, these are bought at the Mech Shop (which also sells mines). Psi spells range from things like casting flame, ice, etc. at the opponent. Mech ones use guns, sattelites, etc. There will be exactly 26 Psi abilities (learnt from 8 various books), and 13 Mech ones (learnt from 5 different manuals), each uniqu in its own way. Each book contains a few spells arranged for that specific book: 'Lower Elema' book can teach the player 4 elemental spells, etc. Each ability from each book, requires 1AP to be learnt. AP is gained as the player defeats other MT, gaining EXP, toward the next level - and each level you gain 1AP, some sP, and some spending money.

Launchers:
The players basic weapon. Each launcher has different ammo (which you have unlimited supply of), and is used throught the launch command during battle. Each launcher has a damage radius and a damage amount. If any entity is within the radius, he is damaged depending on how far from the center he is and on the damage amount.

Shields:
At any stage during the battle, if the player presses space, the shield is activated. This shield reduces damage greatly, but the players Energy bar reduces, just as if he would be moving. This can only be used when the Energy bar is over 0 (duh). The shield is yet another part that can be replaced/upgraded, increasing it's defending capabilities with each better model. Shields are easy to add, as all they need is a radius variable, a defence variable, a sound, and a texture

Mines:
Mines can be thrown a short distance anywhere around the player, and stay there until triggered by another entity - the player can't trigger them. Each mine has a different effect on its radius. Some may simply damage entities, while others stop them from moving for a few turns. Mines wont be triggered by the placer, but if he's withing the mines damage radius when it's triggered, the he'll be damaged also. There will be 10 various mines for the player to buy in BFMT.

Treasure:
When battling, the player can unearth various items from the ground. These appear as '?' marks and when driven into, give the player an item, or some money.

Battle Sequence:
As for battle, it loops through a few phases until all teams exept one have lost their units. The phases go:
--Entity's Turn Starts
--Movement select - player chooses to move or not.
every turn you gain 1/3 of max energy capacity. you can save up so that you move 3 times more after skipping movement for 3 turns.
--Movement phase - plyer moves using WASD keys. when 'moving' you lose energy. When enrgy hit 0 you stop and go on to next phase. You can rotate the camera with the arrowkeys. If you hit a '?' you recieve a random item (like treasure).
--Action select phase - player chooses which action to perform. You can choose from: Launch, Ability, Mine, Regenerate, or Wait. Launch is a basic attack which casts a bullet (depending on the launcher you have equipped) through the angle specified (30 to 70 degrees).
--Action perform phase - chosen action is performed
--Next Entity's Turn

Here I'll post a checklist sorta thing of what's done so far:
DONE! -Smooth, non-glitchy menu system.
DONE! -Saving/Loading games.
DONE! -Battle Phases Loop.
DONE! -Selecting abilities in battle.
DONE! -Battle start/end events.
DONE! -256 matrix textures. (128x128 size)
DONE! -City view controls.
-Item Equipting/Learning abilities at City.
-City Shops.
DONE! -Tournament speeches before each battle.
-Arranging battle starts in tournament/plains.
DONE! -Filling data including items, abilities, parts, vehicles, description for each.
-Intro.
-Coding specific animations/abilities: mines, psi, mech.
-Coding basic abilities/animations: attack, wait, regenerate.




BFMT VERSION 2:

* The first 4 Cores are completed, that is the whole 'Fighter' series. The other 5 will be included in the next version. DO NOT EQUIPT THE OTHER 5 CORES AND USE THEM IN BATTLE!
* All launchers are modelled, textured, and have a seperate explosion texture each, no more launcher work from now on...
* All shields are complete, with sounds, textures and effects, same as launchers.
* Do not battle anywhere but the plains, there are bugs otherwise!
* In this version of the game you can buy and equipt any part. Remember that you can only equipt launchers and shields if there is enough kg-hold left on your core to support them, if you make it too heavy, the 'build MT' button can't be cliked.Once again I say: DO NOT EQUIPT THE OTHER 5 CORES AND USE THEM IN BATTLE!
* Still no abilities or mines available in battle, DO NOT attempt to use them, the game will freeze!! This also goes for the 'Regenerate' option in battle...
* Also you cannot yet learn abilities, as the experience system's not done yet...
* New ragdoll style trees! They fall and spin if the ground near them is damaged.
* You start with $99990 and the strongest launcher+shield!
* There's a problem with the save feature, so don't try saving...
* If you want to see all launchers/shields (which you nomally can't because the core doen't support them - too heavy), edit the save file I left, here's how it's formatted:

NathanF -replace with your name. (anything)
1 -replace with your current core no. equipped (1-4 currently).
1 -replace with your current level. (anything)
1000 -replace with your current exp amount. (no effect)
250 -replace with your exp toward next level. (no effect)
25 -replace with your maximum sP points. (anything)
1 -replace with your current launcher equipped (1-7 all available!)
0 -replace with your current shield equipped (1-8 all available!)
5000 -replace with your amount of gold carried (anything)
0 -replace with your AP points owned currently. (dont worry)
0 -replace with your amount of tournament wins. (dont worry)
0 -replace with your current state/day of tournament. (dont worry)
0 -replace with your tournament pass bought flag. (dont worry)

The Download:
-10.4MB Zip file
http://www.chaoticvoid.com/cv_users_mahlgoth/BFMT_Build_4.zip


SCREENYS:
Used to be here, look down - I'll post them on my last thread.

-Formerly DarkSephiroth-
PiratSS
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Posted: 24th Aug 2004 14:09
*waiting for a screene.

walaber
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Posted: 24th Aug 2004 15:12
sounds nice, I hope you can pull all of that off. although from your explanation you seem well on your way

Go Go Gadget DBPRO!

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NathanF
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Posted: 24th Aug 2004 15:49
*making screene - then posting...

"I....I like rice?"
NathanF
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Posted: 24th Aug 2004 16:25 Edited at: 13th Sep 2004 18:56
Old screens irrelevant...

-Formerly DarkSephiroth-
walaber
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Posted: 24th Aug 2004 16:37
looks like you're off to a good start... nice shots.

any reason you didn't make them clickable links?

Go Go Gadget DBPRO!

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PiratSS
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Posted: 24th Aug 2004 16:40
Quote: "looks like you're off to a good start... nice shots.

any reason you didn't make them clickable links?


Go Go Gadget DBPRO!"


He likes to make us work.

looks good so far.

NathanF
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Posted: 24th Aug 2004 16:53
Sorry, didnt think about that. Tripod pics display the tripod logo, but the links - didn't think that far ahead, ill fix them now
Yeah, thanks for the comment

"I....I like rice?"
Peter H
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Posted: 24th Aug 2004 23:45
the links just show the tripod logo for me and don't do anything else...

maybe you should use http://www.photobucket.com it's free and allows hotlinking and all that stuff...

"We make the worst games in the universe."
zircher
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Posted: 25th Aug 2004 00:42
The trivial thing to do is create a gallery page on tripod and post one link to the html. When are people going to learn that sites like Geocities and Tripod do not like direct links to resources?
--
TAZ

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1
dark coder
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Posted: 25th Aug 2004 03:29
or untill the day people realise that its best to use the awsome www.dbspot.com , yea screenshots are great, wish i could see them screenshots :-P

Turoid
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Posted: 25th Aug 2004 03:34
@dark coder: right click, save as..

syntax error??? it isn't an error, it is a feature

Sergey K
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Posted: 25th Aug 2004 04:38
lol
your objects in .3Ds format right Dark Sephiroth?

so make it in .x format if u want some collors here...

if u use a 3Dmax then u need a plug "Panda exporter"
its export from 3dmax to .x format

By the time you finish reading this, you reakize you have wasted 5 secunds of your life!
NathanF
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Posted: 25th Aug 2004 09:21
No, my objects are .x, but I turned light off - it'll keeps the textures visible (when I get them done). Yeah, I'll probably change from tripod, this pic stuff is getting really annoying...
If you wanna see them, right-click copy shortcut, and paste in Address bar thing (for IE), similar thing for Firefox.
Anyway, any questions or suggestions?

"I....I like rice?"
PiratSS
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Posted: 25th Aug 2004 10:08
suggestion: use photobucket for pictures

NathanF
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Posted: 25th Aug 2004 19:10
Uploaded the images on Photobucket. Now all you lazy people can see them too

I've decided to get a download up. Once I finish joining all parts of the game, like the city, and arranging battles - I'll upload for all to try. This should be in about 1 weeks time...

"I....I like rice?"
zircher
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Posted: 26th Aug 2004 00:21
Thanks! Remember, lazy means less work and more traffic. Why do you think Amazon is so anal about their one click technology? It's because they understand human nature.
--
TAZ

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1
NathanF
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Posted: 28th Aug 2004 20:21
To keep this thread alive, I give you some more info on the game. Also, I'll upload the demo very soon. I just finished the save/load system, all I gotta do now is make a battle call when you press on the stadium, and finish the battle loop (make it that when all teams except one's hp hits 0, that team wins). I might have it ready by the end of the weekend (tommorow). I added lots more info on how the game plays in my first post.... ^Look up^

-Formerly DarkSephiroth-
NathanF
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Posted: 29th Aug 2004 14:30
5MB Demo uploaded!
Look at the lower section of my first post.
^^Look up^^

-Formerly DarkSephiroth-
walaber
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Posted: 29th Aug 2004 19:49
wow! very nice job so far!! The interface is very smooth, and well designed. I tried a battle, the terrain deformation is smooth, and looks very nice!

an excellent start so far, I think this could be a very fun game!

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
NathanF
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Posted: 29th Aug 2004 20:18
Thanks Walaber, that means a lot
I just finished all the shops (making them display their items), so progress seems to be coming along quite well. I'll make sure to have the demo updated once a week. (if enough change has been made since the last one)

-Formerly DarkSephiroth-
NathanF
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Posted: 4th Sep 2004 12:26
Big Update:
-Now every buyable item and spell displays info when selected (like a description of each spell)
-You can buy items from any shop now.
-Item inventory almost complete (just gotta make it display info on selected items, and make the deletable (you can have a max of 30 of any items)
-You can finally build you own MT! You select a core, a shield, and a launcher - and press build. The weight of the shield and launcher cannot exeed the Kg hold of the core - or it won't let you finalize the build. Only problem is, if you were to enter battle, it would freeze - I only modelled two launchers and one core.

Currently I'm making the face icons, and working on the city (modelling then texturing each building)
I'll try to have an upload tommorow, or monday at the latest...

-Formerly DarkSephiroth-
NathanF
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Posted: 7th Sep 2004 21:54
Update:
I've decided to not upload the new ver yet, I'll wait until all vehicles are fully modelled and textured. I finished all 6 or so launcers on Sunday, now I gotta do the shields and cores. I'll get a demo up soon...

-Formerly DarkSephiroth-
Manticore Night
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Posted: 7th Sep 2004 23:51
GREAT GAME! I'm addicted, I need my dose.

It's amazing how much TV has raised us. (Bart Simpson)
NathanF
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Posted: 8th Sep 2004 09:07
Thanks Manticore
The new demo should be up by next week. Once I get the in battle modelling finished, I'll work some more on the city. I've got the launchers done (all 8 of them), 1 core finished (7 more to go) and about 3 shields (about 9 to go).
The 2d part of the battle is finished, but there are some camera rotation issues when you do an attack - I'm working on that now. Anyway, big update coming soon.

-Formerly DarkSephiroth-
NathanF
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Posted: 13th Sep 2004 19:10
I've uploaded the new version now!!!
Go to my first post to download. Read all the info, as the game tends to quit upon reaching parts that aren't finished yet!
Anyways, lots of eye-candy in this release, like all launchers done, all shields, and most importantly, 4 new MT Cores modelled (the part that holds everything).
Hope you people like it

-Formerly DarkSephiroth-
NathanF
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Posted: 15th Sep 2004 19:03
Update:
I made the mine system. There will be 10 different mine to choose from, each stronger (and more expensive) than the other. Once I model them all, I'll post some screenys. I made it that the mines are trigerred by either an entity stepping on them, or land damage. This way you can make a line of them, trigger one, and they actually chain react!
Anyways, it looks really cool.

-Formerly DarkSephiroth-
Peter H
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Posted: 16th Sep 2004 00:27
oh..poo...

your going to win instead of me

"We make the worst games in the universe."

walaber
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Posted: 16th Sep 2004 09:25
Tripod saya file not found, even though I followed your instructions

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
NathanF
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Posted: 16th Sep 2004 15:44
Hmmmm, how odd, same here. That upload took me 1hr dammit!

W...tf!?
Quote: "
Please Note: You are no longer an authorized member of Tripod. You have been removed because your web site violated our Terms of Service or you chose to self-delete. For more information, click here."



I'll try to get it up asap...

-Formerly DarkSephiroth-
NathanF
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Posted: 22nd Sep 2004 01:12
Quick update before I go to sleep (its 1.06AM):
*All 9 cores modelled finally. You can now build any desired tank without the program crashing...
*All mines modelled.
*Regenerate option finished. This is a main option in battle that heals the users sP (so you can use abilities).
*Finally learned how the 'fade object' command works lol. I'll use it for some special effects
*That said, I have now started on the 31 psi abilities. I'll try to code about 3 a day, that should keep me on task.

No screens now, I'll bring some up soon. And a demo once I get a host...

-Formerly DarkSephiroth-
NathanF
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Posted: 25th Sep 2004 22:48
Update:
No demo yet...hmmm soon. Just some screens, actually 14 of them:
The 9 different cores. On order from worst to best (least expensive to most) :







I think this one came out best...

The strongest, the NecroMT is the smallest, but has more than double the power of the preceding one - also costs like 100000 times more lol


Some so called 'special' effects (for abilities) :
Healing Pulse (low level healing)

Replenish (medium level healing)

Jolt (low level electric ability)

A normal explosion after attack (I've shown some before)

A placed mine (damn all the mine textures myteriously dissapeared, now I gotta redo all of them...)


Any comments would be much appreciated

-Formerly DarkSephiroth-
Balid
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Posted: 26th Sep 2004 00:51
WOW

That is looking great. Looking forward to a demo.

Balid

NathanF
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Posted: 26th Sep 2004 11:16
Thanks Balid
I'm trying to get one up very soon. I'll just finish a few little details. Like the mines all done again, the surrounding model for the battle scenes (like a wall of trees of something), and just a few more abilities. If lucky this should be today...

-Formerly DarkSephiroth-
NathanF
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Posted: 26th Sep 2004 15:24 Edited at: 1st Oct 2004 10:09
*now irrelevant

-Formerly DarkSephiroth-
Final Epsilon
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Posted: 27th Sep 2004 07:53
hrm... i can't seem to access the download for some reason.
NathanF
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Posted: 27th Sep 2004 12:40
Oh no, not again...!
I can't believe it, I made this account yesterday, and it's already been disabled. Hmm, time to change hosts...this might take a while...

I guess it's cause I broke this rule: Remote loading - Using a Tripod or Angelfire Basic account for the sole purpose of storing files for use on another Web site or for backup purposes.

...tripod sucks

-Formerly DarkSephiroth-
NathanF
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Posted: 30th Sep 2004 11:46
Finally, thanks to Final Epsilon, I have the 4th version up:

Link:
http://www.chaoticvoid.com/cv_users_mahlgoth/BFMT_Build_4.zip

Points:
-only use abilities with a ' ' sign next to them.
-saving fixed , xcept it only saves the build info, no item/mine lists... Ill get to that soon.
-No selling coded either.
-Dont try learning abilities...theyre all learnt
-thats about all i can think of, lol. Enjoy

-Formerly DarkSephiroth-
Final Epsilon
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Posted: 1st Oct 2004 05:35
yup. i'm so kind. :-P
NathanF
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Posted: 1st Oct 2004 10:14
Cheers
Got some more stuff done:
-Real nice Ai system. Each Ai entity now has almost perfect aim. Also they can choose which abilities should be cast when. (except not all abilities are coded so I gotta wait to test this)
-About 18 ablities coded, its like 40 all together, so I'm almost half way
-That covers it pretty much I guess...

-Formerly DarkSephiroth-
NathanF
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Posted: 1st Oct 2004 18:08 Edited at: 1st Oct 2004 18:10
Another small update. I made a little power bar meter thingy, you drag how much power you put in each shot then click "Launch!". Kinda neat, feels a bit more like gunbound now

*edit: I'll get some more screens up soon...

-Formerly DarkSephiroth-
Chris K
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Posted: 4th Oct 2004 03:31
Can you post the link again please, my browser won't load the first page.

NathanF
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Posted: 4th Oct 2004 08:12
FoxBlitzz
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Posted: 4th Oct 2004 08:46
Eh? When I start the game, it reads my CD drive, then the game quits.

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NathanF
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Posted: 4th Oct 2004 09:02
Hrm.. How very odd. It shouldn't do anything with the cd drive... You sure you got DirectX9?

-Formerly DarkSephiroth-
FoxBlitzz
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Posted: 4th Oct 2004 09:03
Err... of course! I've got Direct X 9.0c. Otherwise, how would I run DBPro?

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NathanF
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Posted: 4th Oct 2004 09:08
Yah, same...Ehhh then I'm clueless, it runs fine here.....I hope it runs when the judge guys are testing it
That sux, I might try uploading it again. But it should really be fine.

-Formerly DarkSephiroth-
NathanF
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Posted: 4th Oct 2004 09:34
Anyway, here are the new screens....

New power feature, now you can apply a desired amount of power to each shot:


Regenerate. You start battle off with half full sp. This is what you use to heal, and be able to keep using abilities:


A few spells (out of like 20 already done):





-Formerly DarkSephiroth-
FoxBlitzz
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Posted: 4th Oct 2004 10:58
Quote: "Hrm.. How very odd. It shouldn't do anything with the cd drive... You sure you got DirectX9?"


Actually, let me rephrase what I had said. The game launches fine. However, when I go to free play mode, set up the players, and click Next, the screen darkens. Then, my CD-Rom drive starts reading my CD for no apparent reason and then the game quits itself.

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NathanF
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Posted: 4th Oct 2004 11:11
Ohhh, ok. That quick game thing isn't finished yet lol. Sorry, go to main game instead. Hold up for a bit with the arrowkeys, and click on the far left cube (Plains), that starts a battle. You'll know what I mean when your there.

-Formerly DarkSephiroth-

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