Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Desert Challenge Update

Author
Message
Balid
21
Years of Service
User Offline
Joined: 21st Nov 2003
Location: MI, USA
Posted: 26th Aug 2004 14:14 Edited at: 26th Aug 2004 14:18
Not a lot of progress for the work put it, but that happens.

Updated player model with one from Dark Matter 1 (minor changes made). Simulated tread movement when moving forward or backward (need to add when turning from a stop). Machine Gun turret will also turn while in TC View (F4). Need to update the turret direction bitmaps.





Added auto tracking - main gun will follow target. If looking through the sight you can adjust for center mass (works best if you aim for the turret). Also useful to take out targets while not looking through the sight. Only seems to work accurately if player is not moved off the hill (starting position).

Engaging target from Machine Gun turret (TC View (F4)) using Main Gun Lock-on


Working on adding dismounted troops (both friendly (player) and enemy).

More to come.
[edit] forgot the demo - http://balid3d.dbspot.com/DESERT_20040825.zip[/edit]

Turoid
21
Years of Service
User Offline
Joined: 1st Nov 2003
Location: The Netherlands
Posted: 27th Aug 2004 01:41
NICE! only one thing: is it possible to shoot with that machine gun?

syntax error??? it isn't an error, it is a feature

Balid
21
Years of Service
User Offline
Joined: 21st Nov 2003
Location: MI, USA
Posted: 27th Aug 2004 09:32
Jopie dopie,

Thanks.
Quote: "is it possible to shoot with that machine gun?"
Not yet. I'm working on adding targets for the Machine Gun right now.

Login to post a reply

Server time is: 2024-11-22 13:38:47
Your offset time is: 2024-11-22 13:38:47