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Work in Progress / War Games (WIP Compo entry)

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PiratSS
22
Years of Service
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Joined: 18th Oct 2002
Location:
Posted: 28th Aug 2004 11:42 Edited at: 28th Aug 2004 11:49
Well, I am making some great progress with my entry, so I decided to put up some screenies.

Things finished:
- Newton Physics (Thanks a million Walaber )
- Dynamic Destructiable terrain w/ Newton Physics (Terrain will change with Newton Physics)
- Randomly generated terrain
- Model script which allows new models to be put in the game in less then a minute without any coding. Ex:


Things left to do:
- Enemy AI
- ~20 Weapons
- Finish GUI and Menu.

Here is an in-game pic of a Toilet model (Yes, one of the models is a toilet)
Loaded with this script:
//TOILET 1
//SOURCE: DarkBasic classic media folder

model:TOILET1.x
scale:3000

cbxz:15
cby:15
coff:6

limbs_tank
3
4
5
end_tree

limbs_turret
6
7
end_tree



Zero Blitzt
20
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Joined: 18th Jan 2004
Location: Different Stages
Posted: 28th Aug 2004 11:55
Looks awesome.


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PiratSS
22
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Joined: 18th Oct 2002
Location:
Posted: 28th Aug 2004 12:33
Thx. I alreay started work on weapon system. So far it looks pretty good.

Skeletor
20
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Joined: 21st Jun 2004
Location: florida
Posted: 28th Aug 2004 12:37 Edited at: 28th Aug 2004 12:37
Ya it looks neat Pirat$$ keep it up


http://www.angelfire.com/games5/db_games/
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 28th Aug 2004 13:01
nice!! glad to see the Newton system being put to use... hopefully there will be several entris featuring the system. Ithere should be at least 3 (yours, Zircher's and mie)

the graphics look very nice... any chance of a demo before the deadline?

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
Zero Blitzt
20
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Joined: 18th Jan 2004
Location: Different Stages
Posted: 28th Aug 2004 13:02
Walaber, I totally forgot about Newton, I should use it in my Scorched Earth interpretation.

Thanks for reminding me ^_^


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DISCLAIMER: Promises may not actually be upheld.
PiratSS
22
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Joined: 18th Oct 2002
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Posted: 28th Aug 2004 13:03
yes, Once I get few weapons in and the basic-game play, I will release a small demo to test for bugs.

PiratSS
22
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Joined: 18th Oct 2002
Location:
Posted: 31st Aug 2004 09:35
New screenshot(destructiable terrain):


More things finished:
- Weapon system
- Fixed quite a large number of bugs

Things left to do:
- Opponents+AI
- Finish gui
- Particles/Effects(As much as I can)

PiratSS
22
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Joined: 18th Oct 2002
Location:
Posted: 1st Sep 2004 13:39


Busy day today, I recoded half of my engine to include computer players. I wanted to quit like 50 times today

Well, the engine is pretty much finished now. I actually have to start on the game itself, get AI, weapons and particles.

I should have a demo for you guys in a few days with 5 weapons and few levels.

The Computer players are already coded, they shoot, turn turrets, etc.

Things left for a demo:
- Basic AI
- 3 More weapons

walaber
21
Years of Service
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 1st Sep 2004 15:53
looking nice! I was thinking about it, and the AI for a scorched earth game is actually pretty complicated; much more so than my Op Wolf entry

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
PiratSS
22
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Joined: 18th Oct 2002
Location:
Posted: 2nd Sep 2004 02:08
Yep, I will have 3 difficulties, and I already know how to code each one . It will be very challenging because the Opponent learns from his own moves.

Do you think you could code that "Fast object bug" before the compo , that would be so cool.

walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 2nd Sep 2004 09:28
fast object bug? do you mean in Newton? I'm not the author of Newton, so I'm just as anxious as everyone else for the next update to the SDK

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB

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