I picked MegaMan 2 NES for a make-over. This is the game for the Retro Remakes competition:
This is the title screen. In the original game you could select normal or difficult. I've added a third option, MM X-Treme. Believe me, it's hard!
The original intro, ofcourse, it's working 100%. The camera goes up and you'll see MegaMan standing.
The stage selection screen. Nothing fancy.
Bubbleman stage screenshot. The monsters move (I've also coded the special events. For example, these monsters lose their armored shells when hit)
The beginning of the under-water battle. Again, I've coded the special events. MegaMan moves slower, jumps higher and dies when he hits a spike.
Some nice alpha fading effects on the gunfire. Nothing special though.
Yup, the frog is back, and he shoots baby-frogs at you, just like in the original game.
There's more, hehe:
The wily "extra" stage. If you think megaman is not animated, your wrong. I know he's the same over and over, but that's because I cannot capture the right moments
What the *beep* is that?
The robot guy is coded aswell.
Hehe. Life-pickups are present!
Now you all are thinking, many sprites, many routines, many functions. It must run slow! Well, let me show you:
The debug screen, the fps is constant 310 when you modify the settings.ini file (set fps cap to 0)
And, because D***Coder nagged, a screen that shows you I'm not
trying to cheat using a blank screen and then printing the fps:
http://www.posergallery.com/wip/20040829-211814.jpg
After making a schedule I noticed this game is finished on 20th September. That gives me 7 extra days to do some serious tweaking, debugging and re-coloring graphics.
I hope you guys will like it
(I think it's not allowed to post demo's)