I'm trying to overlay limbs of different textures that are semi transparent (in Dark Basic Pro runtime), but if two limbs or objects overlap, it is completely transparent instead of adative.... for example, two layers of glass, one yellow and one blue, and the crossing point should be green, not invisible.
Also I need to be able to control individual limb culling values, and I don't see any command for that as well.
If I could independantly set the ghosting flag for each limb, that would be great to.. also something I can't find in the command list in DBP. But even still I think overlapping ghosted objects are making both completely invisible.