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3 Dimensional Chat / Midtime landscapes (they kick but)

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gothboy 101
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Posted: 7th Sep 2004 10:59 Edited at: 7th Sep 2004 11:06
well heres the midtime landscapes or atleast a few of em there done in terragen





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Manticore Night
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Posted: 7th Sep 2004 11:41
They look, real, but could I see a wire frame?

It's amazing how much TV has raised us. (Bart Simpson)
Cian Rice
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Posted: 7th Sep 2004 20:49
Yeah, Gothboy, they do look a bit too real.

Got anime?I do.
TEH_CODERER
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Posted: 7th Sep 2004 20:54
They're flippin amazing!

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Van B
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Posted: 7th Sep 2004 20:55
That snow scene looks awesome, but it must use a really high resolution texture, making it possibly impractical.

Great eye-candy though.


Van-B


Muhahahahaha.
Cian Rice
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Posted: 7th Sep 2004 20:57
But are they photos or textures? I'm just not sure!

Got anime?I do.
John H
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Posted: 7th Sep 2004 21:00
They are done in Terragen, they arent in game. No way would that work in DBP,,,well,,,unless you love 3 FPS.


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Surreal Studio IanG
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Posted: 8th Sep 2004 03:21
well done - skybox is the only thing that lets the image down


Used to be Phoenix Insane : PC Spec- AMD Athlon 2.0Ghz, GeForce FX5200 128mb, 512MB of ram, Win XP Home SP1
dark coder
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Posted: 8th Sep 2004 05:47
Quote: "well heres the midtime landscapes or atleast a few of em there done in terragen"


yes there done in terragen


QuothTheRaven
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Posted: 8th Sep 2004 06:21
For a Terragen render, those aren't very impressive at all. For those of you who haven't used Terragen, it's a program that renderes landscape/sky/water images photorealistically, as seen there. The program is capable of much more than those screenshots, which are very basic.

gothboy 101
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Posted: 8th Sep 2004 07:12
there just supposed to look good but cood i get 60 fps somehow with terragen?


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dark coder
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Posted: 8th Sep 2004 07:26
terragen generates the landscape and usually you would save 6 images in 90 degree intervals theres a script to do this somewhere maybe someone has it, saving the terrian and loading it isnt advised :p


Cian Rice
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Posted: 8th Sep 2004 07:28
BTW, Qhoth the Raven, don't be such a ass****.
It still looks good, so who cares if you can make better?

Got anime?I do.
gothboy 101
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Posted: 8th Sep 2004 07:43
thanks anime blood


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Cian Rice
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Posted: 8th Sep 2004 08:43
Your welcome. I think for ingame (if your using PRo) use Hammish's multiscape thing. It seems to make amazing landscapes ment for gameplay.

Got anime?I do.
John H
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Posted: 8th Sep 2004 08:46 Edited at: 8th Sep 2004 08:50
Uhh QuothTheRaven isnt doing anything wrong. Hes giving C&C - the truth maybe?

As an artist, one should take it as encouragement to make something better, not as an insult. You can never grow if you think 'OGM MINE IS T3h UBER LEET BEST' Theres always room for improvement which is what Quoth was pointing out.

Heres the Terragen website

http://www.planetside.co.uk/terragen/


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gothboy 101
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Posted: 8th Sep 2004 09:12
ok but is there a way to get 60 fps with terregan?


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John H
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Posted: 8th Sep 2004 09:54
Terragen is a completely different engine then DBP. It was made to handle millions and millions of polies. 125k runs 20 fps in DBP on a 1.8 MHz machine.


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gothboy 101
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Posted: 8th Sep 2004 10:44
ok so i might as well just go back to using geoscape is there a better one the geoscape thats free (able to use in dbp)


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JokerZ
AGK Silver Backer
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Posted: 8th Sep 2004 10:48 Edited at: 8th Sep 2004 10:53
gothboy, the real thing you need to focus on is not the graphics, the backgrounds, the 3d objects the items. You need to actually spend some time building the engine and not just collecting media.

By all means find a little media to use in the engine. But be realistic.
The stuff you've mostly presented so far, I have to tell you I feel you have no hope in using in a working program. Spend the next three months building the engine to the actual game itself, then you may be ready to find a few media items to plug into it.

Otherwise really, you are just fooling yourself. You'll have all these cool items/objects and really won't be able to use them for anything.
All the media in the world won't make a working program. It's just eye candy with no substance. Programs are more than that.

Just my opinion..

Everything happens for a reason
gothboy 101
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Posted: 8th Sep 2004 10:56
hey jokerz i've been working on the main menu but i got a problem in it.


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JokerZ
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Posted: 8th Sep 2004 11:00
a main menu is not a game engine.

a game engine defines how you character moves about it's world
and how it interacts with the world.

main menus can come later. they are just another piece of eye candy.

Do you see what I am getting at here? If you really want to succeed you are going to need to change your approach.

Everything happens for a reason
gothboy 101
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Posted: 8th Sep 2004 11:03
oh i see


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John H
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Posted: 8th Sep 2004 11:33
Game Engines require documents that total in about 150 pages long (For me...) *Sigh* Dev Docs are such a pain...but they are so incredibly priceless in game dev.

Quote from NG Which I really like

I'm not starting coding till every lightswitch is mapped out and every spot of dirt plotted!


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gothboy 101
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Posted: 8th Sep 2004 11:35
hey i like that, its a good statement at that


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John H
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Posted: 8th Sep 2004 11:39
Yea Im not joking...I can get you a screenshot of my dev. doc folder size on my computer. My whole game folder is about 1 gig + tons of random stuff floatng about on the computer (not to mention my projects folder for DBP) so maybe around 1.5 gigs. The projects folder is pretty big...lots of documents/make-up screenshots in there.


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gothboy 101
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Posted: 8th Sep 2004 12:04
i belive ya rpgamer


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Phaelax
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Posted: 8th Sep 2004 13:49
those are procedural textures like bryce3d, aren't they?

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David T
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Posted: 8th Sep 2004 19:36 Edited at: 8th Sep 2004 19:36
Now the challenge is to get DBP to render it as well as Terragen

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gothboy 101
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Posted: 9th Sep 2004 01:02
no bryce textures or anything, and the render prob thats going to be hard but i quit using terregen and went back to geoscape


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Rennekon
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Posted: 9th Sep 2004 06:43
I've personally used terragen to great avail. It's great for real photorealism. There are plugins for water and various exports giving you a nice package. There is even one where you can have a camera fly around the terrain in an animation. You could use it for cutscenes if you got good enough.

John "Dark Lord of Angel Destroying Destiny" Pringlebee, maybe?
gothboy 101
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Posted: 9th Sep 2004 07:21
cool

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Rennekon
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Posted: 9th Sep 2004 20:14 Edited at: 9th Sep 2004 20:16
http://lucbianco.free.fr/pictures1_index.html
There's a gallery there. All the stuff is computer generated if you couldn't tell from the pics. Here's a couple.




John "Dark Lord of Angel Destroying Destiny" Pringlebee, maybe?
John H
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Posted: 9th Sep 2004 20:58
With a package like Terragen you can achieve amazing results, but you have to be using very professional grade textures to get it to seem lifelike.


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greenlig
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Posted: 9th Sep 2004 21:12
hrrrm, all that stuff about design documents is entirely based on who iss making the game.

prince of persia sands of time had a doc with 10 pages in total.

I got best and fairest for soccer WHOOHOOO!
dark coder
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Posted: 10th Sep 2004 01:02
i find it hard to believe th rocks on the right, of that middle picture are rendered, they look like a real picture to me


gothboy 101
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Posted: 10th Sep 2004 06:40
i agree with dark coder

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Rennekon
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Posted: 10th Sep 2004 08:25
Well, looks can be decieving, I've done a lot of work with Terragen and it's results are amazing. That is a computer rendered and generated rock structure. You can make those with Terragen, and the soon to be Terragen 2.

John "Dark Lord of Angel Destroying Destiny" Pringlebee, maybe?
Hamish McHaggis
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Posted: 10th Sep 2004 09:07
Those are real pictures. Go to the site, they're on the photos page. The CG stuff is on the terragen page, and you can actually tell they're CG.

Isn't it? Wasn't it? Marvellous!
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Rennekon
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Posted: 10th Sep 2004 09:24
You're confused, those are NOT photos. Those are pictues made to look like photos. On the terragen page it has a link to his page as a gallery from terragen. Take a look under Luc Bianco Gallery.

John "Dark Lord of Angel Destroying Destiny" Pringlebee, maybe?

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