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Work in Progress / Penguin Run(Snake Entry WIP)

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PiratSS
22
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Joined: 18th Oct 2002
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Posted: 8th Sep 2004 11:43 Edited at: 10th Oct 2004 15:52
Final Submission: [href]http://bnet.pkaclan.com/~pk/Penguin Run.zip[/href]
PiratSS
22
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Joined: 18th Oct 2002
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Posted: 8th Sep 2004 12:01
Forgot to tell you hot to play

Basically, you go to the other side of the road and get as many penguins as you can cross. Since stages are harder and harder, its your option on how many penguins you choose.

Once you have all the penguins that you can cross, cross the road to the shore. Repeat the process till at least all but 5 penguins are crossed.

On the top you can see how many penguins are left.

Have fun playing, tell me how far you got.

Manticore Night
21
Years of Service
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Joined: 23rd Oct 2003
Location: Ouinnipeg
Posted: 8th Sep 2004 12:34
Nice graphics but they don't really suit the game, IMHO you should try and make it more cartoony.

It's amazing how much TV has raised us. (Bart Simpson)
PiratSS
22
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Joined: 18th Oct 2002
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Posted: 8th Sep 2004 12:37
i was actually trying to turn on cartoon shading but i dont know what shade image is.

Flashing Blade
22
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Joined: 19th Oct 2002
Location: United Kingdom
Posted: 8th Sep 2004 17:24 Edited at: 8th Sep 2004 17:25
Nice - frogger meets snake.

Like Manticore says game needs to look cartoony. Would setting object light to 0 on all objects make things brighter?


The word "Gullible" cannot be found in any English Dictionary.
Vues3d on Kalimee
20
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Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 8th Sep 2004 18:56
Sounds pretty nice-....

Guido
http://www.vues3d.com
Toby Quan
21
Years of Service
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Joined: 16th Oct 2003
Location: U S A
Posted: 8th Sep 2004 23:31
That's a very good Snake Variation! Nice job.
PiratSS
22
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Joined: 18th Oct 2002
Location:
Posted: 10th Sep 2004 00:19
New demo for you guys. This one is very close to the final version.

This demo has no lives, but just remember that everyime you die, the level is restarted.

If you get all penguins saved, there is a bonus game for you

Basically, I want you to test everything, and tell me if you had any problems or bugs during gameplay.

Thank you very much!

New demo: http://files.lortrader.com/PiratSS/Penguin%20Run%20v2.zip

PiratSS
22
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Joined: 18th Oct 2002
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Posted: 10th Sep 2004 00:23
lmao, I forgot to tell you the new controls.

Ctrl is for running. When running, other penguins can not follow you(this is very good for running to those penguins on the road)

Shift is to call penguins(Hold it until everonye is lined up).

Difficulty increases the farther you go.

Have fun

PiratSS
22
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Joined: 18th Oct 2002
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Posted: 10th Sep 2004 03:37
Has anyone played the new demo? it shows that downloads have been made

Flashing Blade
22
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Joined: 19th Oct 2002
Location: United Kingdom
Posted: 10th Sep 2004 04:26 Edited at: 10th Sep 2004 04:27
Yes very nice.

Moves nice and smooth. Like the way the babies walk to back of line.
I came across no bugs.
Only recomdation I got is make graphics brighter, cartoony.


The word "Gullible" cannot be found in any English Dictionary.
PiratSS
22
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Joined: 18th Oct 2002
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Posted: 10th Sep 2004 05:36
yep, i have a lot of time to make cel-shading work with db-pro

PiratSS
22
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Joined: 18th Oct 2002
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Posted: 13th Sep 2004 12:43 Edited at: 13th Sep 2004 12:45
http://files.lortrader.com/PiratSS/Penguin%20Run.zip

New version.

This 1 has 3 View modes: F1 (Normal View), F2 (Map View), F3 (Penguin View)

Also there is a night mode. (Every other level. If you fail a night mode, a new day will start. Successfully completing night mode will give you 5000 extra points. Mapview is not avaliable in night mode)

Same controls:

Ctrl-Run
Shift-Call
Arrow keys-Move

Also there is a stamina bar at the top of your screen(When not in penguin view or map view). If you run for too long, you must wait(Standing will recover your stamina much better then walking).

Once again, if you encounter bugs, please tell me.

P.S: I made it a bit more cartoony like people asked me to.

PiratSS
22
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Joined: 18th Oct 2002
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Posted: 14th Sep 2004 05:27
*bump, I want some comments on the new version

Flashing Blade
22
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Joined: 19th Oct 2002
Location: United Kingdom
Posted: 14th Sep 2004 09:58 Edited at: 14th Sep 2004 09:59
Prefer the brighter graphics.

On level 2 it went to night and when I died it went back to day. I thought it was a bug but then I re-read your post and found it was a feature.
Maybe when you die in night mode game would say "Night Mode Failed" or something.

Nice game though - you gonna do a menu?


The word "Gullible" cannot be found in any English Dictionary.
PiratSS
22
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Joined: 18th Oct 2002
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Posted: 14th Sep 2004 12:00
Yes, Menu is on my to-do list:

- Night vision googles *DONE*
- Multiple road system *DONE*
- Fix known bugs *WORKING ON IT*
- Menu

After that, I will make an official beta test

David R
21
Years of Service
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Joined: 9th Sep 2003
Location: 3.14
Posted: 14th Sep 2004 22:07
I have to say, it is fantastic. You should definately get some recognition in the TGC competition. Nice variation. Great work.

Current project: Blood of the Brave [formerly Revolution] Visit me at: www.Lightningstudios.co.uk [I'm also named under 'DWR'] Email me: welcome@lightningstudios.co.uk
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 14th Sep 2004 23:36
I agree, reminds me of Alien Rampage from the Alienware compo- simple but addicting!

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
PiratSS
22
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Joined: 18th Oct 2002
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Posted: 15th Sep 2004 02:08
Thank you for comments

The new version has TONS of new features
Not only was I able to fit more stuff in, but I reduced the texture folder to 1.10MB (Which was over 7 megs before).

Expect the beta version late tonight or early tomorrow.

LOOK AT MY AVATAR!
PiratSS
22
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Joined: 18th Oct 2002
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Posted: 15th Sep 2004 23:53
All finished.
Just a few bugs to fix before my final submission

http://forum.thegamecreators.com/?m=forum_view&t=39204&b=5

LOOK AT MY AVATAR!
PiratSS
22
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Joined: 18th Oct 2002
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Posted: 28th Sep 2004 09:55 Edited at: 10th Oct 2004 15:54
Final Submission: http://bnet.pkaclan.com/~pk/Penguin Run.zip

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