Hi everyone,
Can anyone help with the following.
Lets say I have a grid 100x100 and have an object moving randomly on it. I then try and trap the object with, let's say a wall or force field by moving the mouse and dropping in sections of the wall/force field, the object will obviously only be trapped if the wall encloses the object fully regardless of the wall/force fields size or shape. Also filling areas of terrain were there are no objects. What I want to know is how is it mathematically possible to do this using a form of numbered grid system.
Perhaps someone remember an old 1980's 8bit Amstrad game call Zolyx this demonstrated a similar method, also a recent shareware pc game called AirXonix (http://www.axysoft.com) gives a good idea of what I am after.
dreamweaver sleeps
http://www.pumpkinsoftware.co.uk the makers of Fruit 'n' Loot & Psycho Pumpkins.
Proc AMD 475 mhZ, 128mb ram, crap onboard ATI 8mb video chip, DX8.1, win 98se, DB v1.13.