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3 Dimensional Chat / Searching for 3D modeller to model some tile pieces and scenery

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Hamish McHaggis
23
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 10th Sep 2004 04:37 Edited at: 10th Sep 2004 04:38
Basically, I am currently making a tile based editor for a DBP Open-Source Community FPS...

http://forum.thegamecreators.com/?m=forum_view&t=38828&b=19



We need some tile pieces and random scenery to form a demo level . The objects would un-doubtedly be used in later, actual levels (especially if they're good enough ), but for now what we really need is some nice looking placeholders, until the concept of the game is developed a bit further.

The style I was thinking of was space age military compound kind of thing, with metal walls, pipes, air locks and stuff. The tiles in the editor have separate objects for the walls, floors and ceilings, and each object can take up as many tiles as it needs (eg. you can have a whole room object taking up 10x3x20 tiles), just smaller means quicker collision. So a basic tileset would be something like this...

- Floor (maybe multiple sizes of floor tile)
- Single wall
- Corridor (2 walls)
- Room corner
- Outside corner (walls would be inset from the grid lines, to provide actual thickness in the walls, for doorframes and such).
- Dead end (3 walls)
- Ceiling (inset from top to provide thickness)
- Door piece (like 2 walls either side of a grid line, with a door frame linking them)

Maybe some extra things would be detail like pipes running along walls, and maybe variations in the walls, adding detail and things

It would be interesting if the walls weren't just flat, if you've played various FPSes you'll know the kind of thing that looks good .

Just a tileset would be fine, but if someone can do some scenery that would be great, maybe like metal boxes of stuff and panels and consoles on the wall, computer screens, barrels, you know the drill.

Maybe I'm being a bit hopeful, but even though the list is fairly long, the workload isn't that much compared to say, character modelling , and this sort of stuff I guess can be done in things like cart shop, which are specialised to indoor world making. If you are interested please post, and give a screenshot (and file if you want) of some of your work (preferably related to what I've said above). Any offers will be appreciated .

This is a community project, so any media made will have to be freely available (although not entirely royalty free of course).

If you need more details please post here, or email me at [email protected]. Thanks again for any help .

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Supremacy
22
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Joined: 30th Dec 2003
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Posted: 10th Sep 2004 04:55
ill do it, if you wanna see my work, i have a work in progress car, rover 25, in a thread just above yours, if you think im good enough, just post and ill start working today !!!

ps: if you have some concept art that would be good, but i like alot to use my imagination, say something guys.

Psionic Is my hero, dammm i wonna model like that guy does !

CLean and Sweet !!! like death !
Hamish McHaggis
23
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 10th Sep 2004 05:00 Edited at: 10th Sep 2004 05:02
Yeah, I just saw your car, looks pretty high quality, but I'm looking for someone who can also texture their work well (well, UV map if you like to use textures from limefly and archives of the sort), preferably someone who has experience in this sort of stuff. If you think you can still do it, make a single wall piece or something (not the proper one, just an example), then post a screen of it. If I like it then I'll give you some further guidelines about how the tiles should be made.

I'll try and find an example of the kind of thing I'm looking for...

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Hamish McHaggis
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Joined: 13th Dec 2002
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Posted: 10th Sep 2004 05:15
This was the nearest thing I could find, obviously that includes all sorts of effects and shaders, so it's not gonna be that high quality of course . This is just the kind of thing I had in mind, but probably more silver and clean looking (though not immaculate), like a high tech facility...

http://www.ocshoot.no/3dmark2k3/fps.jpg

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dark coder
23
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Joined: 6th Oct 2002
Location: Japan
Posted: 10th Sep 2004 05:54 Edited at: 10th Sep 2004 05:55
ok heres what i came up with, didnt spend a year on it :p, textures from limefly






Hamish McHaggis
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Posted: 10th Sep 2004 06:00
Wooo, that's very very good, just what I'm looking for DC . It'd be cool if you could do some more stuff like that . You could improve if you want, but that is just the quality of stuff I'm looking for . I'll add you to my msn, we can talk now if you want.

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Hamish McHaggis
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Posted: 11th Sep 2004 02:26
Btw, I won't say no to more than 1 person doing tiles .

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Supremacy
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Posted: 11th Sep 2004 04:22
thanks, because i wanna do tiles to !! , i was starting to get worried ! hehe, look what ive done and tell me what you think, by the way, dont worry about texture defenition on theses screenshots, its much higher than this, tell me if you want me to model and texture, because i would really like to join, and i could start making a computer prop ideia that i have for a tile. anyway, here it is:




and the final result:



Psionic Is my hero, dammm i wonna model like that guy does !

CLean and Sweet !!! like death !
Hamish McHaggis
23
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 11th Sep 2004 09:30
Hey, nice, also just what I'm looking for . Media artists are just what the project needs at the moment. I'll add you to my msn in the morning. Don't start doing stuff until I've given you the specs, I don't want work to be wasted.

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