I'm making a simple Mini Golf game so would hope to use the most straight forward method for calcualting how the ball will bounce off of walls and other objects.
Does DB Pro have a straight forward method for calculating angles at which one object will bounce off of another?
Ideally I'd like to design a hole in 3DS or BSP and use this data to calculate collision response.
The best method I can think of so far is to design the course in say 3DS and then make my own editor that will be used to fit simple geometry objects around the course that will be turned in to mathematical data for collision detection in-game. But surely there must be an easier way?