This code I adapted from my "Straffing Hovertank" Code, it flies and goes up and down, if you want it to stop on the matrix I suggest putting in a set objects to collision command, here is the code:
Rem * Title : VTOL Flight 1
Rem * Author : I George
Rem * Date : 08/10/04
REM ***************************************************************
REM ***************************************************************
REM ***************************************************************
REM ***************************************************************
REM Flight VTOL 1
REM Author :Ian George aka Vampyre
REM ****************************************************************
REM ****************************************************************
REM ****************************************************************
REM ****************************************************************
autocam off
hide mouse
sync rate 60
sync on
Make matrix 1,10000,10000,20,20
Rem texture matrix
Load image "grass09.bmp",1
Prepare matrix texture 1,1,1,1
Fill matrix 1,0,1
rem Randomize the matrix
randomize matrix 1,125
update matrix 1
X#=5000
Z#=5000
rem Make drone to mark a back position
make object sphere 3,10
hide object 3
rem Aircraft Object
load object "AIRPL043.X", 2
rem Rotate and fix data so character faces right way
xrotate object 2,0
yrotate object 2,180
zrotate object 2,0
fix object pivot 2
position object 2,x,150,z
rem scaling to 10% (YOU WILL NEED TO ADJUST THIS)
scale object 2,1000,1000,1000
cammode = 0
do
rem movement
if joystick up()=1 then pitch object up 2,5
if joystick down()=1 then pitch object down 2,5
if joystick left()=1 then turn object left 2,5
if joystick right()=1 then turn object right 2,5
if joystick twist z()=1000 then roll object left 2,5
if joystick twist z()=-1000 then roll object right 2,5
if joystick slider a()=0 then move object 2,40
if joystick slider a()=65535 then move object 2,-40
rem VTOL take off and landing
if controlkey()=1 or joystick fire x(5)
position object 2,object position x(2),object position y(2)+height,object position z(2)
height=10
endif
if spacekey()=1 or joystick fire x(4)
position object 2,object position x(2),object position y(2)-10,object position z(2)
height=height-1
endif
rem HAT control
jhat=joystick hat angle(0)
text 10,10,"HAT signal: "+str$(jhat)
text 10,20,"Joystick: "+str$(jx)+"/"+str$(jy)
text 10,30,"Slider: "+str$(joystick slider a())
text 10,40,"FPS: "+str$(screen fps())
rem Set the hat look flags to nothing
lookUp = 0: lookLeft = 0: lookRight = 0: lookBack = 0
if jhat = 0 then lookUp = 1
if jhat=9000 or jhat=4500 or jhat=13500 then lookRight = 1
if jhat=31500 or jhat=27000 or jhat=22500 then lookLeft = 1
if jhat = 18000 then lookBack = 1
If InKey$() = "1" Then cammode = 1 : ` third person
If InKey$() = "2" Then cammode = 0 : ` first person
If cammode = 0
rem Place camera and set orientation to object for FPS
position camera object position x(2),object position y(2),object position z(2)
set camera to object orientation 2
if lookRight = 1 then turn camera right 90.0
if lookLeft = 1 then turn camera left 90.0
if lookUp = 1 then pitch camera up 45.0
if lookBack = 1 then turn camera right 180.0
else
rem Place as over head for 3rd person
move object 2,-150
position object 3,object position x(2),object position y(2),object position z(2)
move object 2,150
rem Place camera and set orientation to object
position camera object position x(3),object position y(3),object position z(3)
set camera to object orientation 2
Endif
sync
loop
Here is the X36 USB version for those with Saitek X36 USB sticks
REM ***************************************************************
REM ***************************************************************
REM ***************************************************************
REM ***************************************************************
REM Flight VTOL X36 USB
REM Author :Ian George aka Vampyre
REM ****************************************************************
REM ****************************************************************
REM ****************************************************************
REM ****************************************************************
autocam off
hide mouse
sync rate 60
sync on
Make matrix 1,10000,10000,20,20
Rem texture matrix
Load image "grass09.bmp",1
Prepare matrix texture 1,1,1,1
Fill matrix 1,0,1
rem Randomize the matrix
randomize matrix 1,125
update matrix 1
X#=5000
Z#=5000
rem Make drone to mark a back position
make object sphere 3,10
hide object 3
rem Aircraft Object
load object "AIRPL043.X", 2
rem Rotate and fix data so character faces right way
xrotate object 2,0
yrotate object 2,180
zrotate object 2,0
fix object pivot 2
position object 2,x,150,z
rem scaling to 10% (YOU WILL NEED TO ADJUST THIS)
scale object 2,1000,1000,1000
cammode = 0
rem Set text font
set text font "Westminister"
ink rgb(200,255,0),0
set text size 15
do
rem movement
if joystick up()=1 then pitch object up 2,5
if joystick down()=1 then pitch object down 2,5
if joystick left()=1 then turn object left 2,5
if joystick right()=1 then turn object right 2,5
if joystick twist z()=1000 then roll object left 2,5
if joystick twist z()=-1000 then roll object right 2,5
if joystick slider a()=0 then move object 2,40
if joystick slider a()=64531 then move object 2,-40
rem VTOL take off and landing
if controlkey()=1 or joystick fire x(6)
position object 2,object position x(2),object position y(2)+height,object position z(2)
height=10
endif
if spacekey()=1 or joystick fire x(7)
position object 2,object position x(2),object position y(2)-10,object position z(2)
height=height-1
endif
rem HAT control
jhat=joystick hat angle(0)
print westminster
text 10,10,"HAT signal: "+str$(jhat)
text 10,20,"Joystick: "+str$(jx)+"/"+str$(jy)
text 10,30,"Slider: "+str$(joystick slider a())
text 10,40,"FPS: "+str$(screen fps())
text 320,400,"Speed: "+str$(intspeed)+"MPH"
rem Set the hat look flags to nothing
lookUp = 0: lookLeft = 0: lookRight = 0: lookBack = 0
if jhat = 0 then lookUp = 1
if jhat=9000 or jhat=4500 or jhat=13500 then lookRight = 1
if jhat=31500 or jhat=27000 or jhat=22500 then lookLeft = 1
if jhat = 18000 then lookBack = 1
If InKey$() = "1" Then cammode = 1 : ` third person
If InKey$() = "2" Then cammode = 0 : ` first person
If cammode = 0
rem Place camera and set orientation to object for FPS
position camera object position x(2),object position y(2),object position z(2)
set camera to object orientation 2
if lookRight = 1 then turn camera right 90.0
if lookLeft = 1 then turn camera left 90.0
if lookUp = 1 then pitch camera up 45.0
if lookBack = 1 then turn camera right 180.0
else
rem Place as over head for 3rd person
move object 2,-150
position object 3,object position x(2),object position y(2),object position z(2)
move object 2,150
rem Place camera and set orientation to object
position camera object position x(3),object position y(3),object position z(3)
set camera to object orientation 2
Endif
sync
loop
And here is the Joystick Z axis version
REM ***************************************************************
REM ***************************************************************
REM ***************************************************************
REM ***************************************************************
REM Flight VTOL Thustmaster Attack Throtle & Z Axis throttle control
REM Author :Ian George aka Vampyre
REM ****************************************************************
REM ****************************************************************
REM ****************************************************************
REM ****************************************************************
autocam off
hide mouse
sync rate 60
sync on
Make matrix 1,10000,10000,20,20
Rem texture matrix
Load image "grass09.bmp",1
Prepare matrix texture 1,1,1,1
Fill matrix 1,0,1
rem Randomize the matrix
randomize matrix 1,125
update matrix 1
X#=5000
Z#=5000
rem Make drone to mark a back position
make object sphere 3,10
hide object 3
rem Aircraft Object
load object "AIRPL043.X", 2
rem Rotate and fix data so character faces right way
xrotate object 2,0
yrotate object 2,180
zrotate object 2,0
fix object pivot 2
position object 2,x,150,z
rem scaling to 10% (YOU WILL NEED TO ADJUST THIS)
scale object 2,1000,1000,1000
cammode = 0
rem Set text font
set text font "Westminister"
ink rgb(200,255,0),0
set text size 15
do
rem movement
if joystick up()=1 then pitch object up 2,5
if joystick down()=1 then pitch object down 2,5
if joystick left()=1 then turn object left 2,5
if joystick right()=1 then turn object right 2,5
if joystick twist z()=1000 then roll object left 2,5
if joystick twist z()=-1000 then roll object right 2,5
if joystick z()=1000 then move object 2,40
if joystick z()=-1000 then move object 2,-40
rem VTOL take off and landing
if controlkey()=1 or joystick fire x(6)
position object 2,object position x(2),object position y(2)+height,object position z(2)
height=10
endif
if spacekey()=1 or joystick fire x(7)
position object 2,object position x(2),object position y(2)-10,object position z(2)
height=height-1
endif
rem HAT control
jhat=joystick hat angle(0)
print westminster
text 10,10,"HAT signal: "+str$(jhat)
text 10,20,"Joystick: "+str$(jx)+"/"+str$(jy)
text 10,30,"Slider: "+str$(joystick slider a())
text 10,40,"FPS: "+str$(screen fps())
intspeed=int(speed#*150)
if timer()>t
rem then we add another half second to t
t=timer()+500
rem so the IF part of this bit will only be true when timer() is equal to t
endif
rem Set the hat look flags to nothing
lookUp = 0: lookLeft = 0: lookRight = 0: lookBack = 0
if jhat = 0 then lookUp = 1
if jhat=9000 or jhat=4500 or jhat=13500 then lookRight = 1
if jhat=31500 or jhat=27000 or jhat=22500 then lookLeft = 1
if jhat = 18000 then lookBack = 1
If InKey$() = "1" Then cammode = 1 : ` third person
If InKey$() = "2" Then cammode = 0 : ` first person
If cammode = 0
rem Place camera and set orientation to object for FPS
position camera object position x(2),object position y(2),object position z(2)
set camera to object orientation 2
if lookRight = 1 then turn camera right 90.0
if lookLeft = 1 then turn camera left 90.0
if lookUp = 1 then pitch camera up 45.0
if lookBack = 1 then turn camera right 180.0
else
rem Place as over head for 3rd person
move object 2,-150
position object 3,object position x(2),object position y(2),object position z(2)
move object 2,150
rem Place camera and set orientation to object
position camera object position x(3),object position y(3),object position z(3)
set camera to object orientation 2
Endif
sync
loop
I will put up a mouse version soon when I get the keyboard rudders to work properly although personally I think it is about time developers on here got joysticks and actually used them for flight and vehicle control instead of the stupid mouse and keyboard, OK Joystick H.O.T.A.S are a litle expensive but you can always get them cheap of EBay and getting an ordinary joystick isn't that exspensive so get of your backsides and get one