Yeah, but you see there is the problem for me...
Final Liberation was a recreation of the table-top game, but it lacked things which made the game fun.
namely the fact that well your playing against a computer opponent, although yeah it had a basic multiplayer mode.
really it was like playing Civilisation or Alpha Centuri online, that isn't to say they were bad... but they're just best really left to the table-top imo.
It's like the whole RPG argument really.
Why utilise something capable of real-time tactics and effects when all your going to do is perfectly recreate the tabletop version?
At the end of the day it is more sociable and fun to play it with mates over a table because you can sit there and watch the look on his face as your pysche performs an 'eye of terror' and watch as several of his squads break with there being nothing he can do about it.
There also was little in the way of customisation or feel that you were really playing the game. In final lib it was far more about 'who has the biggest army', would win.
Although this is really just as true for the table top game when playing against more powerful foes, what I like about Dawn of War is actually... although yeah it is C&C style real-time strategy, it is also highly tactical.
You can throw a small poorly equipped squad in a bunker and tell them to hold thier ground, instantly they become harder to hit and thier weapons are more accurate.
If your men fall in battle you call reinforcements, or if you look like you might loose the fight you can quickly hand on a missile launcher to try and even the odds.
Defeating certain vehicles is impossible with head-on pure numbers tactics, you have to split your forces into groups and attack from a few sides dropping meta-bombs on them to take them out with the least casualties.
If you squad breaks due to a certain enemy inducing fear or such, you have the option to have them stand and fight disorganised, retreat to a safer place or find some lead to join the squad and rally them.
although the concepts are set in real-time, the game is as tactical as it ever was. the problem lies that your now in commands of your troops in real-time, you can't sit there and think about a move for 20minutes, your pressured to quickly acess a situation and act.
single player ai sucks for tacticas and forcing you to think much, but multiplayer against other people... you see them using bunkers so to stop them taking advantage you'd run your land raider full speed over them (hehe squidge), or they're attacking you in a point which is more open... so you put your squad into a prone stance and minimise the damage you'll take.
imo it is far better than final lib ever was, not becuase of graphics or such but because of the sheer gameplay element.