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3 Dimensional Chat / My try for a human

Author
Message
Veronique
21
Years of Service
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Joined: 30th Aug 2004
Location:
Posted: 15th Sep 2004 00:31
ok i dont even know what kind of guy this will be
i have no idea if i make him a normal guy or gladiator or what but did just like to try make a human..

so far i have this 962 tri's


sorry my spelling..
TEH_CODERER
22
Years of Service
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 15th Sep 2004 05:57
Nice model. Can't wait to see him textured.

Realms Of Tutopia: Rise Of Evil v0.2
www.freewebs.com/elbsoftware/index.htm
Brent_Seraphim
23
Years of Service
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Joined: 1st Dec 2002
Location: United States
Posted: 15th Sep 2004 06:01
Are you looking for critism? comments? or a pat on the back I'm a black belt at giving all 3!

Cheers!

"Laugh to scorn the power of man..."
Surreal Studio IanG
22
Years of Service
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Joined: 21st Sep 2003
Location: Cyberspace...I think
Posted: 15th Sep 2004 06:42
great model - the arms look slightly weird, but if you texture it correctly it will look great


Used to be Phoenix Insane : PC Spec-AMD Athlon 2.0Ghz,GeForce FX5200 128mb,512MB of ram, Win XP
Veronique
21
Years of Service
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Joined: 30th Aug 2004
Location:
Posted: 15th Sep 2004 07:25
i like to get crits on how to make it better

i know the arms look funny but i did take a look at my self in the mirror with the arms in that posission and did see the forarm look wide from that angel
so if you see it from the top it isent that big..

hmm dont know how to say it..

well any ideas what kind of guy this can be..

i dont think i will get textur on for im a louse uv and textur artist but maby i get better..
ALPHA ZERO PRODUCTIONS
22
Years of Service
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Joined: 28th Sep 2003
Location: Mom ! I forgot where we live !
Posted: 15th Sep 2004 10:32
i hate to say this but...................fix the arms and then it will be good

Brent_Seraphim
23
Years of Service
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Joined: 1st Dec 2002
Location: United States
Posted: 15th Sep 2004 12:39
Do I seem critique! I sure do!

You've a good control of form for a beginner! However:

1. The hands are WAY outta proportion! They are so tiny!
2. Your topology is way off. or your poly flow. When that model is
put to animation you'll get unwanted results. Particularly around
the elbows, knees, legs,shoulder, and mid section. The polys
should flow like real muscle and flesh.


The form is nice, it has a good shilloette. But your mesh design and flow will break your model when it comes to deformation.

Keep us posted.

"Laugh to scorn the power of man..."
Veronique
21
Years of Service
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Joined: 30th Aug 2004
Location:
Posted: 15th Sep 2004 16:47
when i get more time then i will fix the arms/hands

Brent thx for the advice i will try look more on other low poly mesh to see how to fix this.

i never tryed to make a char that got animatet so this is really good info for me..

i will post an update when i can..
Lord Aramus
21
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Joined: 8th Sep 2004
Location:
Posted: 18th Sep 2004 10:27
the wrists and the biceps are what are making the arms look wierd. his wrists are too narrow from the side considering his arms are relatively muscular. and he should have rounded biceps at the shoulder. otherwise they'll look too flat when the arms are put down. beautiful work though

I love the structure of the torso and the segway into the thighs.

Ack Thpppppt!

High quality models and graphics, low prices. Graphics for the rest of us.
Brent_Seraphim
23
Years of Service
User Offline
Joined: 1st Dec 2002
Location: United States
Posted: 18th Sep 2004 13:00
Yeah that transition just looks spiffy..but its an animation hazard.

"Laugh to scorn the power of man..."
kkzgreen
22
Years of Service
User Offline
Joined: 12th Apr 2004
Location: Nashville, TN
Posted: 22nd Sep 2004 07:59
what modeling program did u use?

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