This will now be the main thread for any EZrotate Enhanced news.
EZrotate is an easy to use, yet powerful command set to help eliminate complex mathematics from your games and apps.
For more info, click here:
http://darkbasicpro.thegamecreators.com/?f=ezrotate
You can visit my EZrotate forums here:
http://www.ericksonline.com/support
OK, on to the breaking news:
Now complete and will be availble in the next update (soon):
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Align to poly: You tell EZrotate a Y rotation angle and define a plane with any three 3D coordinates. EZrotate will then set your object's rotation to align with the defined plane! This makes matrix and terrain alignment EASY!
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Set Rotation by Axis Angle: You pass 3 angles to EZrotate (XYZ). These, however, do not work like crazy confusing Euler angles. The X angle is an overall pitch angle of your object. The Y angle is it's true global heading direction. The Z angle is the amount of roll. Simple, the way rotations should be!
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Pitch To and Turn To: Now, in addition to the "Turn Pitch To" feature of EZrotate, I have devided the steps so you can do them individually. Why? It is now dead simple to set up rotation limits on EACH of the axis.
I am always still open to more suggestions for additional features. Post away if you have any useful ideas.
Regards,
Ron Erickson ~ a.k.a. WOLF
EZrotate!
Tokamak Physics Wrapper!