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3 Dimensional Chat / exporting bone animation

Author
Message
Phaelax
DBPro Master
23
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 15th Sep 2004 14:04
how the heck do you get studio max to export the bone animation? i'm using the panda exporter and have tried several various settings, but db wont show any animation.

"eureka" - Archimedes
Ron Erickson
Moderator
23
Years of Service
User Offline
Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 16th Sep 2004 01:41 Edited at: 16th Sep 2004 01:42
I'll try to rememeber to check the settings that I use tonight and post them up for you (I'm at work right now).

WOLF

EZrotate!
Tokamak Physics Wrapper!
Phaelax
DBPro Master
23
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 18th Sep 2004 00:56
thx.

if the bones use a spline to deform a mesh for movement, would that work in db?

"eureka" - Archimedes
Ron Erickson
Moderator
23
Years of Service
User Offline
Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 18th Sep 2004 01:11
Doh! I completely forgot about this. I'll try (again ) to remember tonight.

The only thing that I have ever used for animation that I know works is Keyframe based rotations and movement of limbs/bones.

EZrotate!
Tokamak Physics Wrapper!

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