It's a weird shift to to C++ after so long with BASIC,
Quote: "[quote]Quote: "Ouch! Why do that? Every C/C++ course I've taken (and I've taken lots), start out with console programming. No, that doesn't mean Xbox or PS2, it means the Command Prompt. Things like arrays, sorting functions, linked lists, classes, etc. etc. An OpenGL/DirectX engine is like a bajillion times more complicated than console programming.""
That's exactly where you should start to learn the basics. After you learn the basic's then you can mess around with real game code.[/quote]
Sorry guys, to be specific I started out with a C++ for Dummies book, then got the book+trial for torque to see how things are handled when you're not dinking around with BASIC. TorqueScript has some weird stuff in comparison to C, but for the most part you can use the standard syntax and get away with it(or just license and get the source), the only problem is that it's typeless.
At the same time I'm taking a C++ course at school where we're dealing with console programs. The only problem with the course is that we're using VC++ 6, and I've only got Borland and DJGPP at home.
So, that was bad advice. Torque has its uses though...........
Crazy Donut Productions, Current Project: Project Starbuks
Sony stole our name!