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Program Announcements / 2000000000 seamless textures

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harggood
21
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Location: the forest
Posted: 16th Sep 2004 08:11
Just for fun.
http://www.awfuldarkforest.com/texturader.html



Awfuldark Forest
PiratSS
22
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Posted: 16th Sep 2004 08:21
Nice but i wouldn't use that as a texture
harggood
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Posted: 16th Sep 2004 08:24
Quote: "Nice but i wouldn't use that as a texture"


Maybe one of the other 1,999,000?

Awfuldark Forest
JeBuS
20
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Location: Undisclosed Location, Dominion of JeBuS
Posted: 16th Sep 2004 08:28 Edited at: 16th Sep 2004 08:29
What could they possibly texture? A kaleidoscope?


High quality models and graphics, low prices. Graphics for the rest of us.
harggood
21
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Location: the forest
Posted: 16th Sep 2004 08:39
Quote: "What could they possibly texture? A kaleidoscope?
"


They have no use except as pictures to look at. Now that you mention it, the program is a like a kaleidoscope.

Awfuldark Forest
JeBuS
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Location: Undisclosed Location, Dominion of JeBuS
Posted: 16th Sep 2004 08:46
so then how can you call them textures?


High quality models and graphics, low prices. Graphics for the rest of us.
harggood
21
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Location: the forest
Posted: 16th Sep 2004 08:52
They can be used as screen backgrounds or web page backgrounds. They could be used to texture objects. However, like I said, just for fun - not a serious thing. I'm sorry if I offended anyone.

Awfuldark Forest
JeBuS
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Location: Undisclosed Location, Dominion of JeBuS
Posted: 16th Sep 2004 08:55
Heh, no offense, I just expected textures


High quality models and graphics, low prices. Graphics for the rest of us.
harggood
21
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Location: the forest
Posted: 16th Sep 2004 09:27
Its also the height map.


Awfuldark Forest
QuothTheRaven
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Location: United States
Posted: 17th Sep 2004 00:29
...but that "heightmap" doesn't align in any way shape or form with the terrain.

BatVink
Moderator
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Location: Gods own County, UK
Posted: 17th Sep 2004 02:25
10/10 for the terrain, I like it.

BatVink
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harggood
21
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Location: the forest
Posted: 17th Sep 2004 03:24
Quote: "...but that "heightmap" doesn't align in any way shape or form with the terrain."


Thanks for the honest feedback.

Quote: "10/10 for the terrain, I like it. "


Cheers

Awfuldark Forest
TEH_CODERER
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 17th Sep 2004 18:50
That terrain is crazy. Looks like plasterscine. Sorry about spelling.

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zircher
21
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 18th Sep 2004 00:07
There are a few places where I could really see kaleidoscope textures: the polished floor of a Persian palace, the ceiling of a temple, painted/stained glass windows, fancy rugs, hippy t-shirts, and perhaps spell or other optical effects. [Imagine a trippy game where the lens flare from the sun was a ghosted kaleidoscope image.]

So, I think there is merit for it. Good job.
--
TAZ

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1
harggood
21
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Location: the forest
Posted: 18th Sep 2004 02:18
Quote: "That terrain is crazy. "

Yes it is. Really I was just showing off - making a landscape out of whatever in 15 minutes, or maybe just having a little fun. Sometimes its okay to have fun, even with plastiscene... however you spell that.

Quote: "So, I think there is merit for it"

Thanks Zircher.

Awfuldark Forest
Indian Homie G
20
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Joined: 23rd Jan 2004
Location: San Jose, CA
Posted: 20th Sep 2004 15:12
Very nice! But about the "seamless" part... really?

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harggood
21
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Location: the forest
Posted: 21st Sep 2004 07:07
Quote: "Very nice! But about the "seamless" part... really?"


The image was saved without blurring and tiled 80x60 on an 80x60 matrix.



Awfuldark Forest
Cyberflame
21
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Location: Im not sure....
Posted: 24th Sep 2004 04:20
you could use them for warping or cloth.

BearCDPOLD
21
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Location: AZ,USA
Posted: 19th Oct 2004 15:31
that one above almost looks like sand

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Wiggett
21
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Location: Australia
Posted: 19th Oct 2004 17:24
the top one could be used as some funky carpet

FoxBlitzz
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Location: United States
Posted: 20th Oct 2004 12:43
To be completely honest, I'd rather use authentic textures than some random generated lines and colors...

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harggood
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Location: the forest
Posted: 21st Oct 2004 09:32
Quote: " To be completely honest, I'd rather use authentic textures than some random generated lines and colors..."


There's no randoms in the program, just geometry.

I've been surprised by the number of downloads. I'm developing it some more. There should be an update soon.

Awfuldark Forest
Ian T
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Posted: 23rd Oct 2004 15:58
I love randomish programs like this. Good job


Preparing for a month of insanity, inspiration and insight... again!
harggood
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Posted: 24th Oct 2004 06:23
Quote: "
Posted: 23rd Oct 2004 04:58
I love randomish programs like this. Good job
"


Thanks. There's an update. Now it does about 5 billion images. Also, made it easier to use - no bells or whistles, just simple, about 1MB.

Awfuldark Forest
Element Designs
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Location: Upstate, New York
Posted: 16th Nov 2004 23:27
Wow i like your heightmap (not the texture lol ) how did you go about making it lol i never learned heightmaps

Element designs team
harggood
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Location: the forest
Posted: 17th Nov 2004 02:23
Quote: " Wow i like your heightmap (not the texture lol ) how did you go about making it lol i never learned heightmaps "


Have a look at my Worldmaker program if you like:
http://www.awfuldarkforest.com/worldmaker.html
There are some heightmaps included. You can also:
-make height maps by drawing directly on the screen
-make a matrix with a height map
-make a height map from a matrix
-modify the matrix/height map with a variety of randomizer and other terrain tools
-make landscape textures from height maps
Its wysiwyg, easy to use, has a help manual, writes code for DBP, and does lots of other things to make it easy to build worlds for games. It's especially good for experimenting and learning, since you can make lots of worlds quickly.
Also, its free.

Awfuldark Forest
Element Designs
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Posted: 17th Nov 2004 02:42 Edited at: 17th Nov 2004 02:53
Thanks i will check it out

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Element Designs
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Location: Upstate, New York
Posted: 18th Nov 2004 00:38
Hargood i downloaded the program and for some reason when i goto load it up it says .dll error or something what do you think the problem is

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harggood
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Posted: 18th Nov 2004 00:51
Quote: "Hargood i downloaded the program and for some reason when i goto load it up it says .dll error or something what do you think the problem is"


Worldmaker uses DBP Netlib.dll. You need .Net Framework 1.1. You can get it here:
http://msdn.microsoft.com/netframework/downloads/framework1_1/

Awfuldark Forest
Element Designs
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Location: Upstate, New York
Posted: 18th Nov 2004 02:26
I already downloaded that because i thought that might be the problem but then i went to go click on it agian and it said (Failed to load DLL (1:dbp_netlib_cpp.dll) ) agian (Do you put netlib.dll in the worldmaker folder?)

Element designs team
harggood
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Posted: 18th Nov 2004 04:23
Netlib.dll should be in the worldmaker folder already. You shouldn't have to do anything about that. Hmmmm. I wonder if you have the .net framework 1.1 installed ok. Are you using windows xp with directx9?

You might try visiting CattleRustler's web site and getting the netlib package (small download). You don't need that for worldmaker, but you may find it useful for your programs and it will let you see if thats the problem.

http://www.mod2software.com/dbp/dbp.htm

Awfuldark Forest
Element Designs
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Location: Upstate, New York
Posted: 18th Nov 2004 23:36
I have windows xp with DX9.0 so that shouldent be a problem. im gonna go try the cattlething-ah-ma-jig

Element designs team
Element Designs
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Location: Upstate, New York
Posted: 18th Nov 2004 23:46
Man im close to giving up, that didnt work either..... "" Maybe i have to smash my computer! that might help.


I have no clue.....

Element designs team
harggood
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Location: the forest
Posted: 19th Nov 2004 03:07
Don't smash your computer.lol

It appears that the problem is not with worldmaker if you can't get the .dll to work apart from worldmaker. However, I'm working on an update that should be ready in a few days. Mostly it's just small improvements. I'll be testing it on friends' computers and I'll let you know when it's uploaded. I may learn something from testing it that can help. Meanwhile, maybe someone reading this can offer a suggestion.

Awfuldark Forest

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