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3 Dimensional Chat / Valve Hammer

Author
Message
DBeirne
22
Years of Service
User Offline
Joined: 18th Oct 2003
Location: UK
Posted: 16th Sep 2004 20:11
Hi
I'm trying to make a level in Valve Hammer (worldcraft) and I am using 3ds Max to make custom meshes for trees etc. which go into my level as cycler entities. When i run the map in Half-life the trees etc. are visible but when i take the map to darkbasic they dissappear. I know that with Half-life, you include the model (.mdl) files in the "\models" directory for them to be included but how do i include the models with my map in DarkBasic? I realy don't want to import each object individualy and place it with code.
Something with WAD's maybe?

Please Help.
Shadow Robert
23
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 17th Sep 2004 02:11
Dark Basic Pro to my knowlage doesn't load 3rd party models.
Namely because it doesn't access the Entity scripts iirc, so you'll have to figure out a way to access them and load your tree models using that.

I'd say email Mike about what can and can't be done via the BSP because last time i used it, it wasn't working properly so not really used it much since.


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