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Work in Progress / TML: Item shop fully working + shot

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Digital Awakening
AGK Developer
20
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Joined: 27th Aug 2002
Location: Sweden
Posted: 30th Dec 2002 21:09
The inventory shop is now fully programmed and modeled. As you can see the roof disapears when you enter so you can see what's going on inside. Clicking the mouse in front of the desc brings up the shop GUI where you can buy and sell items. You can also organize your inventory with the left mouse button, rightclicking on them to sell them. Selling items only give you 50% back (rounded down).

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
John H
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Location: Burlington, VT
Posted: 30th Dec 2002 21:15
Thats nice great job DG

RPGamer

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Digital Awakening
AGK Developer
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Location: Sweden
Posted: 30th Dec 2002 22:34
I have change the word "Gold" in the inventory to some gold coins. Thanks to Mr. Bitmap (RGT) for the idea =) Reload the page if it shows the old shot.

Thanks RPG =)

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
John H
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Posted: 31st Dec 2002 00:14
Ooo thats nicer What FPS are you running at anyways? What did you make the boxes (for the text and stuff) in? Photoshop? Paintshop?

Looks even better!

RPGamer

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Digital Awakening
AGK Developer
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Location: Sweden
Posted: 31st Dec 2002 00:18
60-65 FPS on my Athlon 1200 and GF2Pro

The boxes are 100% Photoshop. The items are renders from Lightwave adjusted in Photoshop if anyone wonders.

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
John H
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Posted: 31st Dec 2002 02:16
-WOWOH Thats a GREAT Fps rate!!

-So I suspected Good idea with the items

RPGamer

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Digital Awakening
AGK Developer
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Posted: 31st Dec 2002 03:12
Well, it's thanks to DBP =)

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
John H
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Posted: 31st Dec 2002 18:14
Ahhh I gotta get me hands on pro

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Digital Awakening
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Posted: 31st Dec 2002 18:34
Sure do. It's buggy now but once the bugs are solved it will be so great. It's better to start on DBP asap since your old code may need a lot of porting work later.

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
John H
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Posted: 31st Dec 2002 21:17
I cant wait to use Types

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Digital Awakening
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Posted: 31st Dec 2002 21:47
Types are very nice for RPGs =)

Here's an example:



[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
John H
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Posted: 31st Dec 2002 23:02
Gives me goosebumps just thinking about it

THE POWER! THE POWER!!

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Skyone
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Posted: 1st Jan 2003 00:15
Are you gonna make a selling game out of this?

Code of the Week: Moving an object back.
If Downkey()=1 then Move object x,-10
x=Object Number
Benjamin
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Location: France
Posted: 1st Jan 2003 01:14
Im gonna make a word wrap DLL...i have already done some designs..

xxxpetratxxx
B. R. W
John H
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Posted: 1st Jan 2003 03:05
-Are you gonna make a selling game out of this?

I am pretty sure it is going into a competition, and the winning games will go on a CD, that may even be released to the public.

Correct me if im wrong DG

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I hate those stupid backfaces! They are always screwing up!!!
rapscaLLion
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Posted: 1st Jan 2003 03:15
Ya, the contest prize is $100 US. That's ok, but the best part is we all get a portion of the final CD sales. That is, if we finish of course
BTW- Contest is closed to new entrants, and the official due date is today, but the date has been extended for a couple months.

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
Benjamin
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Posted: 1st Jan 2003 04:11
Do u think a word wrap dll would be good for message boxes in games?

xxxpetratxxx
B. R. W
Digital Awakening
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Posted: 1st Jan 2003 04:57
Skyone:
RPG and Rap prety much covered it. All now existing games for the contest are winners if they can make it done on time (unless they chage the date). All winners will be put on a CD and sold over internet and maybe (if they get a publisher) it will show up in stores in US. They have gotten some previous titles published so it looks bright =)

If for example 5 games make it and the CD is sold for $20 we will split 50% of that, $10/5 = $2 for each developer for each copy sold. The nice thing is that they already got fans waiting for this CD =) If it's sold in a store I guess we have less to split from.

Petrat:
A wordwrap dll would be very useful for those who can't code it themselves =) Sure is good for message boxes.

Did you know that Petra is a female name here in Sweden =)

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
Digital Awakening
AGK Developer
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Location: Sweden
Posted: 1st Jan 2003 04:59
Rap:
The official deadline have always been 1 Mar, but they have been unclear on that one. They wanted complete games by 1 Jan and then there would be 2 months extra for changes if they wanted any.

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
Digital Awakening
AGK Developer
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Location: Sweden
Posted: 1st Jan 2003 05:00
Oh, and it wouldn't suprise me if we get over $1.000 in royalties =) Not counting on it though...

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
John H
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Posted: 1st Jan 2003 05:24
-$1.000 in royalties =)

One dollar! Or do you mean $1,000

-Oh ya wordwrap is definitly useful for in game messages. Saves the guess and check work

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Benjamin
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Posted: 1st Jan 2003 19:04
to Dead Glory: yeah ive heared of that name before. Im gonna do a word wrap DLL. I will give it away free. I think that the first version that i am do will only control one font for now but I will update it all the time. I have a site: www.parellex.netfirms.com that you should check out coz im gonna put it there once its done.

xxxpetratxxx
B. R. W
rapscaLLion
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Location: Canada
Posted: 3rd Jan 2003 01:59
I believe they use the . instead of the , in some countries. They CLAIM to have gotton somthing like $250000 before, but I doubt that, maybe $25000 or $2500. Anyway, if it is sold in stores, we will each get more money than if it is sold online. I don't expect to get over $1000, if that, but you never now. I can dream can't I?

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
Digital Awakening
AGK Developer
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Joined: 27th Aug 2002
Location: Sweden
Posted: 3rd Jan 2003 02:16
Rap:
Yes, in Sweden we uses , instead of . however . is better when programming as , is a good separator.

$250000 is a lot for their crappy games. But then the US marked is very big and getting it into stores might do the trick. Maybe they meant for all games? If not then I wouldn't stop making PG games =) At least here in sweden I could have like 7 well paid workers for that sum.

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
John H
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Posted: 3rd Jan 2003 04:25
Oops my bad

Sounds cool though. I hope you guys get oodles of cash
Lol. Best of luck to ya anyways.

RPGamer

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rapscaLLion
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Posted: 3rd Jan 2003 07:12
I do too
Of course I don't really think I will but hey...

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
Digital Awakening
AGK Developer
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Joined: 27th Aug 2002
Location: Sweden
Posted: 3rd Jan 2003 17:41
Btw, for that kind of money they must have sold about 17857 copies (VoB costs $14). I've heard that it's possible for smaler game companies to maybe get 4000-6000 copies sold.

If the CD get published and sold in US I don't think 1000 copies would be so hard. If it's only sold online then I think 1000 is gonna be hard.

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots

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