Currently I can get 40 building models with newton physics applied to their components, but this drops fps to around 40-25. For the current
game mechanic I intend to use this is acceptable. It looks like slow motion anyway! (It is 1000+ seperate physical objects.)
(I'd like to personally thank Walaber for one of the best things to hit Dark Basic - and for keeping something so brilliant - FREE.)
Things to do:
* explosion/fireball effect and destroy cannon fire on impact
* add smoke particles to non-colliding/moving objects
* Add in 6-10 more building models for variation/height and protection
* create turn based strategic gameplay.
* build a fully featured demo level
* add model for cannon
* Add enemys and AI
There will be four zones for up to four opponents - The idea is that military factions are trying to take control of a city. A kind of civil war - this city being the one area in which victory could well mean acendancy into government for your faction. Your cannons will be movable and there will be movement points to spread between actual movement and firing and aiming.
PROJECTS:
Scorched Real Estate - beta release scheduled for october