Yeah, but the demo is just the first 3 sections of the game...
Really it should've been release prior to the game, and further more for what it is why the hell it took so damn long to get sorted i'll never know.
One good thing though is for mod developers you can actually strip away close to everything that is level related much more easily with the demo.
Plus a smaller exe
Quote: "So the full game doesn't get delayed. It takes weeks or months to get a demo ready, so it's better for the gamers who want to play the full game."
The game was originally delayed by Microsoft for a year who finally caved because Doom3 for the X-Box wouldn't be ready so they gave it the go ahead for Creative to then jepardise the release.
Truthfully this demo could've been sorted and out close to 6months ago, so what the hell id software is playing at is anyones guess.
The same goes for the SDK. That is about the ONLY reason alot of people bought the game, for the engine. The SDK *should've* been available on release, instead id waited to make the patch (which the demo runs on) but haven't properly tested it yet, so we're still waiting.
Doom3 has been a shoddy afair from id software from day 1, i only hope to god thier next project doesn't fall under the same umbrella.
From Valve we've come to expect this kind of behaviour, but this is the first ever id software game to be delayed.
It was pride of the company that all thier games out when they set thier dates.
Just like Core, uptil 6 had released 1 Tomb Raider every 12months.
(each time extending largely the size of the game)
Well anyways, i suppose everyone gets to check it out now which is a good thing
just a pitty Valve have got into a legal argument with Vivendi, so Half-Life2's release once again is looking to slip further.