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3 Dimensional Chat / Critique this model

Author
Message
Matigus
23
Years of Service
User Offline
Joined: 6th Dec 2002
Location: Costa Rica...bc im a bad person
Posted: 22nd Sep 2004 06:32
i am using the program 3D canvas and all the models i make are about the same quality as this one. i need a citique on this model so i can get better. if you have ne helpful suggestion on how to achive better results please share thx.

http://www.geocities.com.matigus430/matigus.html


[i]F*** the world and rock on
Cian Rice
22
Years of Service
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Joined: 8th Jun 2004
Location:
Posted: 22nd Sep 2004 06:33
Said the page was not found.

Got anime?I do.
Matigus
23
Years of Service
User Offline
Joined: 6th Dec 2002
Location: Costa Rica...bc im a bad person
Posted: 22nd Sep 2004 06:35
Torrey
21
Years of Service
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Joined: 20th Aug 2004
Location: New Jersey
Posted: 22nd Sep 2004 07:22
The face reminds me of Mega Man.
Kentaree
23
Years of Service
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Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 22nd Sep 2004 07:23
Very nice, I like the cartoony look. The arm positions are a bit confusing though. What's the polycount?

AMD Athlon XP2800+
GeForce FX5200 128MB
1024MB DDR 333MHz RAM
DevilLiger
22
Years of Service
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Joined: 21st Nov 2003
Location: Fresno,CA,USA
Posted: 22nd Sep 2004 07:49 Edited at: 22nd Sep 2004 07:51
his skin is too yellow make it correct color. his armor seems that he needs more armor and less chain mail on him showing. his chainmail is alright. the front chest needs to cover his whole front that way it looks better. other than that it looks pretty alright. I can say better than mines. in my opinion he needs more armor on him to make him looks cool. does he supposed to be those ancient greek-romans soldiers or is it a medievil age knight.
Matigus
23
Years of Service
User Offline
Joined: 6th Dec 2002
Location: Costa Rica...bc im a bad person
Posted: 22nd Sep 2004 12:36
the poly count is 45k

yeah i wanted a better metal texture but i havent found one yet if you know where a place i can get one it would be greatly appreciated

do you have ne sudjestion on how i can make my modeling in general get better like some good tips i should know in 3d canvas?

[i]F*** the world and rock on
zircher
23
Years of Service
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 22nd Sep 2004 23:58
Ouch, that poly count is going to kill its use as a game model.

Pretty much, I'll second Meng Thao's obcervations. One thing though, if he's an ancient warrior, replace the chainmail with skin tone textures. I don't recall chainmail being widely used until the middle ages. [Not that I'm an armor historian or anything.]
--
TAZ

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1
Matigus
23
Years of Service
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Joined: 6th Dec 2002
Location: Costa Rica...bc im a bad person
Posted: 23rd Sep 2004 13:34
i took your sugestions meng and here is my revised model..



F*** the world and rock on!
Lord Aramus
21
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Joined: 8th Sep 2004
Location:
Posted: 23rd Sep 2004 14:07
the arms are much better!

Ack Thpppppt!

High quality models and graphics, low prices. Graphics for the rest of us.
DevilLiger
22
Years of Service
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Joined: 21st Nov 2003
Location: Fresno,CA,USA
Posted: 23rd Sep 2004 15:14
Man, that's so good. really in my opinion it looked better and the armor is pretty nice. the skin still needs to look more real try to adjust it more pinkish and a little brownish that way you can get the skin color right. so far i i liked the newer one well. so far it looks excellent keep it up and he'll turn out good. how many polygons is he?
Peter H
22
Years of Service
User Offline
Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 23rd Sep 2004 23:08
the armor looks too organic...it looks too much like it's all one piece

and the skin color needs to be changed...

but it's probably a better humonoid then i could do

"We make the worst games in the universe."

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